RPG Review: Torment, Tides of Numenera – Explorers Guide

Monte Cook games were kind enough to send me an advanced PDF of their forthcoming Numenera supplement, you can see my review of it by clicking on the link below:

Tags: , , , , , , ,

One thought on “RPG Review: Torment, Tides of Numenera – Explorers Guide”

  1. I received the link for this via Monty Cook’s Games site. Your review sold me on this resource for sure. I really like having a toolbox of options / weirdness that can be infused into the game. I have run only one Numenera game so far, and I will be running a second.

    I have more of a question based on your experience with this system. How do you introduce new Cyphers, Artifacts or Oddities?

    Let me clarify. I know where I’d place key items, items to create on the spur of the moment etc. What I struggle with is having players interact with found items. How do you have them identify them? I know the rules to identify, but what if they fail a roll? And, how do you describe how something fairly complex works onces they identify it but haven’t used it? It is easy to describe as a pill that appears to provide additional armor protection but describing a liquid that when drunk which turns their skin green and provide photosynthesis for five days worth of nutriotion is tough — who would know that unless you tried it already?

    Any pointers or resources are helpful.

    Again, thanks for the great review and sorry if this question is misplaced.


Leave a Reply to J Berman Cancel reply

Blog Stats

  • 85,380 hits

Where else you can find us?

Search OSR Blogroll:

%d bloggers like this: