As i’ve said in previous posts one of my players was missing from the last session and another unfortunately couldn’t stay for the whole session and so I didn’t spend time converting over the character of the missing player (also it was one that I wanted to take a little more thought over); determined to get a bit of a head start on copying across neater versions of the character sheets I had a quick skim through the FATE Core preview pdf, and liked the look of the cut down skill list and simplified character sheets. I wondered whether it would be possible for me to write up the characters using the FATE Core system’s simplified character sheet and still maintain the essence of the characters.
- Aspects
- Skills
- Crafts: A catch-all making/repair skill that I will use in my game to replace engineering and repair skills, the type of crafting will be determined by the character’s high concept.
- Drive: This will be used for driving/piloting all types of vehicles, players can take stunts or aspects to represent any advanced skill with particular types of vehicle.
- Lore: I am planning to use this for knowledge rolls in my game, any specialised fields of knowledge being represented by stunts or aspects.
- Will: This skill is going to be used (in addition to it’s normal uses) to represent psychic strength (for those who have psychic stunts).
- Stunts
- York Benetec (Navigator)
- Psychic: Substitute Will skill for another skill by expending 1 fate pt (this also allows skill rolls to occur at range); if the player doesn’t want to spend a fate point they may still perform the action but it takes 3 times as long.
- Navigator: May navigate a ship through the warp using his Will skill to determine time taken for the journey.
- Enginseer Prime Pak (Techpriest)
- Mechandrite arm: Player may spend 1 fate point to use craft skill instead of any other skill in a test, if the player doesn’t wish to spend a fate pt then they can still do the action but it takes twice as long.
- Servo-skull: Allows the player to perform actions using the craft skill (as per the mechandrite arm stunt) but at range.
- Lord Captain Black (Rogue Trader)
- Ship: Lunatic Pandora (Cruiser)
- Confessor Cornelius
- Inspire the Faithful: Allies may use Rapport skill in combat (the max level is 3 unless Cornelius spends a fate point).
- Equipment
- Plasma Pistols: H 3 PEN 3 Energy weapon (ranged)
- Power Sword: H 2 PEN 2 Energy weapon (melee)
- Neural Whip: H 1 PEN 0 Energy weapon (melee)
- Body Armour: 3 AP