For example: Contrary to your expectations the players have decided to enter the city by incapacitating the gate guard and sneaking in, you’ve not decided how the city guard are organised, don’t panic, turn to your players and say “Okay so you’ve done that, how do you think that the guards will respond?”
Whilst this might seem like a bit of a cheat, what it is actually doing is giving some narrative control to the players and allowing you to incorporate their ideas into the game, this helps your players feel more invested in your campaign.
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