A look at whether GMs sometimes over-complicate things and whether or not it would be possible to run World of Darkness style supernaturals without adding a ruck of new rules in Fate.
Tabletop RPG site and podcast with advice and new content.
A look at whether GMs sometimes over-complicate things and whether or not it would be possible to run World of Darkness style supernaturals without adding a ruck of new rules in Fate.