So I played Edge of Empire for the first time earlier today (you can see the video of the hangout here), great game hosted by Runeslinger and I really enjoyed it; the game uses dice with special symbols on them to build up a narrative around a dice roll rather than a simple success/failure dichotomy. I love this as an idea and think it could be adapted to be used with Fate.
This is by no means a tested system, just a few ideas I’m jotting down whilst they’re in my head, I might revisit it later when I have more time to playtest.
Okay so you’ll need some knowledge of the EoE dice mechanic to understand this but here goes…
Dice: Instead of rolling 4DF you choose a number of green ability dice equal to your skill/approach; for each stunt you have that is applicable to the situation you upgrade one of your dice pool to a yellow proficiency dice.
You then add a number of purple difficulty dice equal to the difficulty of the task (as per the EoE book) if unopposed, or equal to the opponents skill/approach if they are directly opposing you.
For each stunt the opposing NPC (if applicable) has that applies to the situation one of the purple dice is upgraded to a red challenge dice.
If you have an aspect that is applicable you can spend a Fate Point to add a blue boost dice to your roll, these are also added for other beneficial conditions; for every negative condition or aspect/fate point combo the GM uses you add a black setback dice.
You then roll the dice pool and determine results as per the EoE rulebook; I haven’t considered what the various extra symbols (triumph, despair) could be spent on yet.
Fate points: Characters get Fate points as normal, although if you wanted to represent an ebb-and-flow in the way destiny points work in EoE, you could combine the player Fate Points into a single pool; when they spend a FP from the pool it goes straight into the GMs fate point pool, and when the GM spends a FP the spent points go into the players pool.
Compels: These would work as per the Fate rulebooks, however you could also accept additional setback dice in your pool in return for fate points.