Character and Setting Generation
Well we held our character generation and campaign creation session (christened session 0) for our Edge of the Empire game that we’re going to be running soon (now named Terror on the Outer Rim): you can see the intro crawl I made for session 0 here:
This was the first actual session we’ve hosted on Twitch and it wasn’t without technical problems, including:
- The footage uploaded to Twitch seemed to be quite laggy and I was constantly receiving messages about it ‘dropping frames’ during the broadcast, not sure what I can do about that (being at best an enthusiastic amateur when it comes to IT) but I’ll have a look into it.
- Not being able to use the layouts that had been created since one of the players was fairly late and adding an extra person would’ve changed the screen capture areas.
- The sound quality varying considerably on Skype depending on how many people were online.
- For some reason people seemed to talk over each other more, I’m not sure whether or not this is just a consequence of having more players.
- Skype restricting video calls to four hours.
Despite those problems along with myself and several of the players not being 100% up on the FFG EotE rules yet we were able to get through character creation and also come up with several potential future conflicts for the area where the game is going to be set. There were a couple of additional issues:
- Generating characters for people without the rulebook is a bit of chore; this is no fault of the people involved (since I certainly wouldn’t expect all players to have to purchase a copy of the book) but compared to games I’ve used with more streamlined character creation I did find the process a bit lengthy and I must say was longingly eyeing the Fate Star Wars hack by Ryan M. Danks at one point (you can find that here for anyone interested).That said I’m determined to persevere with the FFG system and hopefully it’ll get easier as we all become more familiar with the rules.
- It’s obvious that one or two of the players are more familiar with the EU of Star Wars than I am (having not played any of the related video games) and I can see people quoting obscure “facts” about the setting potentially being a nigglesome issue; I’ve decided to deal with that by assuming that only the current cannon (as established by the films) is guaranteed to be accurate, I may introduce EU elements as the game goes on but it should not be assumed this is the case.
You can see the videos of session 0 below:
Our next session is a couple of weeks; anyone interested in watching it live can do so on our Twitch channel: