All About Aspects: Monstrous Nature as an aspect

Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the¬†high concept aspect. We’ve explained the basic formatting for our high concept aspects in one […]

Caradoc ap Segovax: A Darkling Village (Age of Arthur, Session 3)

With our escort of the Kindly Ones we made our way through the forest, guided with all speed past the natural hazards of this great place, heading southwestwards; my heart grew heavier as we neared the darkling village and I contemplated what doom the unbelievers and worshippers of the false god had bought down upon […]