I’m pleased to announce that a few days ago our YouTube channel passed the 2000 subscriber mark, I’m pleased that people find the videos I put out entertaining and/or useful enough to subscribe and stick with our channel and blog. To mark the occasion I filmed a combination intro/thank you video for the channel. Continue reading 2000 YouTube Subscribers
In this video I ask people what three things they look for in a RP system.
Reviewing The Convocation a 5E compatible supplement about Griffon riders written by Matt Click and released by Absolute Tabletop, it is available from Drivethrurpg:
For anyone hoping to watch games for BrigadeCon you can click on the link below to see the schedule of games and panels, clicking on the links in the schedule will take you to the videos so you can watch them live or afterwards:
To those of you who aren’t aware BrigadeCon is an online tabletop RPG convention that was started last year by the Youtube RPG Brigade and has been continued this year by a talented team of organisers. You can find details on the convention by clicking on the link below:
Basically the Con is 24 hours of online gaming (normally using Google Hangouts), panels and giveaways; last year was great fun with people from different timezones getting together and gaming.
So what am I doing for Brigade Con 2015?
Well last year I ran a couple of panels for the convention whereas this year I’m going to be running two games, you can find details below:
The Thing from the Hills
(Fate Accelerated, Wild Blue Setting)
“Just a few generations ago, the people of what would be called the Blue Lands came in search of wealth and fleeing religious persecution. When they arrived, they found a land steeped in magic, valuable resources… and the Folk, inhuman and amazing magical beings. Unfortunately a war erupted for the Blue Lands, and the settlers won – pushing the Folk far to the west of this vast continent and establishing a kingdom in the Blue Lands.
The Blue Lands is now wealthy and wondrous, taking full advantage of the miracle mineral Cobalt, and the Skywood trees that grow lighter as they go older… even floating into the sky! But too, now are Powers: men and women born in the generations since arrival with gifts of superhuman talents and abilities unknown, and the numbers keep growing…
In order to negate potential dangers of Power abuse resulted in the creation of the Queen’s Wardens, the law-enforcement organization of Major Powers answering only to Queen Aurora V and no limit to their remit to defend the Blue Lands. With vengeful Folk, sky pirates, bandits, noble intrigues, monsters and more… get ready pardner.”
Word has reached the Wardens that something is killing the calves of Emerson Kleebergers herd in the ranching town of Edge Hill, threatening to stop the precious flow of food to Cobalt City; at his wits end Kleeburger has dispatched a message to the Queen begging her to send someone to investigate.
(NWOD werewolf using simplified rules system)
“There’s something wrong in your territory, there have been a rash of strange death, each victim dying with a rictus grin etched on their features; the deaths started when Bobos Circus of the Fantastic moved into the area, but strangely none of the mortal authorities seem to have made the connection, leaving it to the supernatural guardians of the small town of Strangehaven to track down and hunt the cause of this laughing plague.”
This game is a NWOD werewolf game where the players will portray members of the Uratha pack who claim the sleepy American town of Strangehaven as their territory; the game is for 3-4 players and uses a simplified version of the NWOD system more suited to one-offs, there will be a selection of pre-genned characters available as the pack finds themselves with a deadly mystery on their hands. Can they determine it’s cause and end the strange plague or will the small town die laughing?
Picture by Edward Walton Wilson, used for non-profit purposes, no challenge intended to any copyrights.
I’m pleased to announce that my Red Dice Diaries Youtube Channel has now reached 1000 subscribers (it actually reached it last night, as of time of writing i’m slightly over); I do intend to record a proper thank you video incorporating some suggestions from members of the RPG Brigade (previously the Youtube RPG Brigade, the community that first encouraged me to create a channel), highlighting some of my favourite moments from RDD, talking about what I think i’ve learnt creating the channel and giving you a glimpse of what exciting stuff we have forthcoming for the channel (the expansion of this website being one of them).
Until i’ve got time to sit down and record the video I just wanted to put this post here to thank everyone who encouraged me to setup the channel, people i’ve gamed with online and everyone who has been supportive or offered constructive criticism as we’ve gone along (special props to Tim Harper who gave me some great advise about content when starting out and, along with several others, provided a great deal of encouragement and support) – I hope you’ve enjoyed the Red Dice Diaries ride so far, the future is looking bright with more to come in 2015/16.
Happy gaming to you all – wherever you are in the world 🙂
- Everyone seemed to enjoy the session.
- Character genning was fairly quick and I really loved how the players all grabbed hold of the story based idea of the Fate Accelerated rules system.
- Was good to do some tabletop with friends whom I don’t get chance to game with (in that format).
- The player characters seemed to gel as a party with the first flickers of IC banter and relationships forming.
- We managed to carry out a small introductory (since not all players are familiar with the Fate Accelerated rules) combat that went off fairly well.
- The scene is now set for the next main session.
- All of the players seemed willing and keen to do another session.
- Almost constant technical problems meant that we had people dropping out and jumping back in, I got booted from the hangout twice meaning that we ended up having to film it in three segments.
- Due to the tech problems the game felt a little dis-jointed since we had to keep re-capping for people who had dropped out and re-joined.
- Come up with idea for campaign.
- Design world & setting.
- Help players with character generation.
- Come up with an idea for first session based on characters.
- Help characters come up with concrete goals for their characters.
- Come up with a couple of end conditions for the game (in addition to the players achieving their goals).