Tag Archives: World of Darkness

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »

Streamlining the WOD: First thoughts

By | 15th May 2015

As you may have seen from our previous post I was in a Google Hangout last evening with Marko, Rufus and Chepé; the crux of the Hangout was that I wanted to run a world of darkness game in the future (probably either the V2 NWOD version of Werewolf: the Forsaken or the V2 version of Changeling: the Lost (when it’s… Read More »

Character generation: starting at the other end

By | 16th January 2014

I don’t know how you guys out there in internet-land prefer to generate characters for the various different RPGs that you play in, I suspect everyone has their preferred methods and ways of approaching this, whether it is banging all your stats down first or coming up with a personality and building the stats around;… Read More »

Have I been getting it all wrong? (Supernaturals in the Fate system)

By | 4th December 2013

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the… Read More »

Hunter the Vigil: Session write-up 5 – Agent Frank Dublowski

By | 11th September 2013

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “After a few minutes nothing seemed to have happened, Agent Brockhurst hadn’t sprouted red leaves or anything freaky like that so he unchained himself, he was behind the door putting away the cuffs in his coat… Read More »

Hunter the Vigil: Session write-up 4 – Agent Frank Dublowski

By | 11th September 2013

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “Damn… my head was killing me…I opened my eyes blearly and slowly the irritating noise I could hear became the clear beeping of some sort of heart monitor attached to me; looking around it seemed as… Read More »

Hunter the Vigil: Session write-up 3 – Agent Frank Dublowski

By | 8th August 2013

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “After arriving at the hospital we found Brockhurst in a state of confusion, something had really spooked him; he claimed that something had happened whilst he’d been performing the autopsy on the murdered woman and that… Read More »

Trail of Cthulhu and Investigations in FATE

By | 22nd July 2013

Those of you who have read more of this blog may have seen the IC write-ups of a Hunter: the Vigil game that I have been playing in recently (the write-ups of the two previous sessions are posted here and here); this game is being run by a friend of mine using the nWoD Hunter: the Vigil… Read More »

Hunter the Vigil: Session write-up 2 – Agent Frank Dublowski

By | 21st July 2013

Please note: This is a write-up from an IC perspective of my character in a game that I playing. “We all met up early morning in the dining room at the Grand Deer hotel to look over what informations we’d managed to discover so far; Ms Oxford was buzzing around serving us breakfast so we took… Read More »