Tag Archives: World of Darkness

Committing to a System

By | 27th October 2015

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it… Read More »

Call of the Wyld Hunt: Pre-genned Characters

By | 7th June 2015

I’m preparing for the Changeling: the Lost one-shot that I’m going to be running in a couple of week; in the game the five players are going to be using pre-generated characters, I’ve just finished creating them, anyone interested can find details below: Blaze You were once a promising sports star at NYU, the local… Read More »

Streamlining the WOD: What I learned at UKGE 2015

By | 1st June 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my… Read More »

Writing a Werewolf Downtime

By | 21st May 2015

One of the things that appeals to me about version 2 of the NWOD Werewolf: the Forsaken is that the emphasis of the game has been placed squarely back on the hunt, something that i’ve always seen as being essential to the werewolf mythos, after all what’s the point in RPing someone who turns into a… Read More »

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »

Streamlining the WOD: First thoughts

By | 15th May 2015

As you may have seen from our previous post I was in a Google Hangout last evening with Marko, Rufus and Chepé; the crux of the Hangout was that I wanted to run a world of darkness game in the future (probably either the V2 NWOD version of Werewolf: the Forsaken or the V2 version of Changeling: the Lost (when it’s… Read More »

Character generation: starting at the other end

By | 16th January 2014

I don’t know how you guys out there in internet-land prefer to generate characters for the various different RPGs that you play in, I suspect everyone has their preferred methods and ways of approaching this, whether it is banging all your stats down first or coming up with a personality and building the stats around;… Read More »

Have I been getting it all wrong? (Supernaturals in the Fate system)

By | 4th December 2013

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the… Read More »