Tag Archives: World of Darkness

Podcast Episode 40 – Over-production in RPGs

By | 23rd September 2018

The edited version of our recent podcast recording “Over-production in RPGs” is now available on Anchor, I’m joined by Johannes Paavola, Mathew Bryan, Andre Martinez and Dennis Bach. Music on Podcast Title Shinigami by XTaKeRuX:http://freemusicarchive.org/music/XTaKeRuX/Empty_Grave/Shinigami Used under creative commons licence:https://creativecommons.org/licenses/by/4.0/

Podcast Episodes 31 & 32 – Johannes Paavola double-feature

By | 22nd August 2018

I’m away for the weekend LARPing so–as a treat–I thought that I’d release a couple of episodes simultaneously, I’m lucky enough to be joined in these episodes by Johannes Paavola to talk about V20, the WOD, OSR, Stars Without Number and other such stuff. Episode 31 – JP & John talk V20 and WOD In this first… Read More »

Committing to a System

By | 27th October 2015

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it… Read More »

Call of the Wyld Hunt: Pre-genned Characters

By | 7th June 2015

I’m preparing for the Changeling: the Lost one-shot that I’m going to be running in a couple of week; in the game the five players are going to be using pre-generated characters, I’ve just finished creating them, anyone interested can find details below: Blaze You were once a promising sports star at NYU, the local… Read More »

Streamlining the WOD: What I learned at UKGE 2015

By | 1st June 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my… Read More »

Writing a Werewolf Downtime

By | 21st May 2015

One of the things that appeals to me about version 2 of the NWOD Werewolf: the Forsaken is that the emphasis of the game has been placed squarely back on the hunt, something that i’ve always seen as being essential to the werewolf mythos, after all what’s the point in RPing someone who turns into a… Read More »

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »