Tag Archives: WOD

Pre-genned Character Backgrounds for C:tL

By | 14th June 2015

You may have seen my recent post about the pre-genned characters that are going to be used in my one-off C:tL game in a couple of weeks (if not you can find it here); this evening I’ve finished writing out the backgrounds for each of the characters and have posted them out to the players… Read More »

Call of the Wyld Hunt: Pre-genned Characters

By | 7th June 2015

I’m preparing for the Changeling: the Lost one-shot that I’m going to be running in a couple of week; in the game the five players are going to be using pre-generated characters, I’ve just finished creating them, anyone interested can find details below: Blaze You were once a promising sports star at NYU, the local… Read More »

NWOD condensed cheatsheet for Call of the Wyld Game

By | 6th June 2015

One of the things I really enjoyed when playing the excellent NWOD games run by Amy Williams at the recent UKGE (you can read my post about that here) was the condensed/simplified version of the NWOD rules that were used; these worked great for a one-off session and are something I was keen to carry… Read More »

Streamlining the WOD: What I learned at UKGE 2015

By | 1st June 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my… Read More »

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »

Streamlining the WOD: First thoughts

By | 15th May 2015

As you may have seen from our previous post I was in a Google Hangout last evening with Marko, Rufus and Chepé; the crux of the Hangout was that I wanted to run a world of darkness game in the future (probably either the V2 NWOD version of Werewolf: the Forsaken or the V2 version of Changeling: the Lost (when it’s… Read More »