Tag Archives: warp travel

Rogue Trader Campaign Log – Session 15: To Strive and not to Yield

By | 14th September 2013

Captain Pak gathers the men that he bought with him from the Rod Hant, sturdy space warriors all, whilst Admiral Black musters a group of his men including Oberlieutenant Joergen Borsch of the 1st fighter squadron (nicknamed the ‘Void Krakens’) who wears a flight suit, bolt pistol and power sword; the sound of warning klaxxons… Read More »

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

Rogue Trader Campaign Log – Session 14: Fear Itself

By | 8th August 2013

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that… Read More »

Making a better Demon in FATE core

By | 26th July 2013

As mentioned in my previous blog post (available here) one of the potential encounters for the 28/07/13 session is with the warp entity that is currently causing trouble aboard the ship; this will be the first time that I have designed/built a non-human (or humanlike) antagonist using the FATE core rules system and this blog entry details… Read More »

Planning a FATE Rogue Trader session

By | 25th July 2013

So, it’s nearly time for my monthly FATE Rogue Trader game again and, whilst i’ve been batting a few ideas round in my head since the last session, lack of time and free weekends has meant that i’ve yet to get anything conclusive down on paper; one of the main strengths of the FATE game… Read More »

Rogue Trader Campaign Log – Session 13: Battles in the Black

By | 14th July 2013

Having returned to the Venerus following their aborted mission Lord Admiral Black wants to speak to the Adeptus Mechanicus regarding what they have discovered and what possible plans may be required for the future; Enginseer Prime Pak plans to keep the materials recovered from the planet in a shuttle incase it causes any problems and… Read More »

The quest for inclusive space combat continues

By | 24th June 2013

So, continuing on from last nights post regarding how my game went, i’ve been giving more thought this morning to how I can improve space combat in my Rogue Trader FATE game, in order to get to the point I want the space combat in my game is going to have to meet two criteria:… Read More »

So how did the game go?

By | 23rd June 2013

Well that’s today’s Rogue Trader session finished and the players all safely off home, it was the first try of my ‘simplified’ space style rules (as mentioned in this post) – so, sat here after the session has finished and the dust has settled I find myself asking the question “so, how do I think… Read More »

Space combat – what can my character do?

By | 21st June 2013

I received a Facebook message this morning from one of the players in my Rogue Trader game; he’d been reading my recent blog posts about space combat in my Rogue Trader FATE hack and wanted to ask the question: “I take it each of us would be able to do some thing in each turn?”… Read More »

Initiative and Escaping from Space Combat

By | 21st June 2013

Having not long finished work on my post about ways to simplify space combat rules in my Rogue Trader FATE hack my thoughts started turning towards how initiative would would in the posited three zone space combat and how people would actually leave combat if they decided to flee rather than fight to the “death”… Read More »