Tag Archives: vehicles

Fate Accelerated – Ships

By | 21st November 2013

I have decided to trim down the Approaches of vehicles somewhat since I don’t think that all of the standard player Approaches are required; I have decided to go with the following Skills/Approaches:  Speed : Representing sailing speed and maneuverability. Used to attack if ramming. Used to defend if attempting to avoid damage via maneuverability. Combat: Representing… Read More »

Fate Accelerated – Vehicles – First draft

By | 20th November 2013

The below vehicle scale is based on the scale rules from Legends of Anglerre. I was forced to scrap the idea of having no stress boxes, only consequences because I wanted to make the larger scale vehicles more difficult to kill but didn’t want the players/GM to have to track a vast number of additional… Read More »

Fate Accelerated – Vehicles

By | 20th November 2013

Anyone who has read this blog will know that i’ve devoted a considerable number of posts to trialing various methods of represented spacecraft for my Fate Core Rogue Trader game and that, after a lot of consideration, I settled on a fairly narrative style of adjudicating them. Recently in my Serpents Fall G+ hangout Fate… Read More »