In this episode I talk about my recently terminated sandbox experiment, what worked and what didn’t.
Although reliable maps to the Undying Lands are few and far between, over the years distorted rumours and legends have filtered back to people in the Known World. Now that the grinding ice has retreated, adventurers have the chance to test those legends, proving or disproving them through strength of arms and cunning thought.
“Let me tell you about the lost golden city of Dinas. It is said that before the time of the Sundering when the ice-sheets descended from the north, that there was a great a noble civilisation that ruled the Undying Land. Skilled in both war and wise in the ways of knowledge, the people of Dinas spread far and wide across their continent, they were a force to be reckoned with and commanded strange magics beyond the ken of modern mages.
Greatest of all was Dinas, their capital, a city built of solid gold, designed to serve as both dwelling and living temple to the gods. But it is said that the people of Dinas eventually came to believe themselves greater than the gods, replacing their idols with portraits glorifying their own achievements. Fair Dinas was cast down and sank deep into the earth, never to be seen again, but legend tells that some of their people survive and dwell still below the surface in their cold, dark halls, twisted with loathing and fear for the gods that condemned them.”
If you’re interested in getting involved with the Undying Lands feel free to join the Facebook group:
Or if you can’t do that for some reason please shoot me a message at email@example.com including the words Undying Lands in your email header. There’s a whole world of mystery and dangers out there just waiting for brave heroes to explore, we hope you’ll join us
To me D&D and other roleplaying games have always been about exploration, the thrill of discovery and the thrilling tales of daring-do that arise from them, but it can be difficult–given hectic real-life schedules and the like–to organise a regular campaign. So what’s the solution? I don’t think people with busy schedules and hectic lives should be excluded from the joys of tabletop roleplaying, so I want to create a game that doesn’t have a regular single group of heroes, a game where people can gather together a band of like-minded heroes, schedule a date and time that suits them and then strike boldly outwards towards adventure and danger.
The Undying Lands is going to be a large-scale hex-crawl game using the Whitebox Fantastic Medieval Adventure Game rules, these are extremely simple rules based on a game that pretty much every roleplayer is familiar with, D&D.
You can get hold of a PDF of the rules for free (although I recommend chucking some money the author’s way for this excellent book) by clicking on the link, but if you’ve tried any of the more recent editions of D&D you’ll find this a lot simpler to master.
What is a hexcrawl?
A hex-crawl is a game (usually fantasy based) where the world is displayed as an unexplored map using hexagonal measurements of distance, this makes it easier to navigate and stock with all manner of hazards. The heroes explore the map on foot, on horse or by whatever means they deem necessary, discovering ancient ruins, treasure and evil monsters along the way.
Defeating these creatures leads to fame fortune and the heroes becoming more powerful, allowing for further journeys.
The Undying Lands
The world is made of two continents, the known world (or the Barren Lands) and the unknown world (also known as the Undying Lands), once the two were joined by a great land-bridge, but long ago ice and snow swept down from the north, making it impassable, whilst evil storms made it hazardous for boats to travel between the two. Eventually the people of the Known World ceased to wonder about the land across the sea, but now the ice has retreated allowing those brave enough to venture into the heart of the Unknown World and seek the riches and legends that lie there.
The first pioneers to cross the land bridge into the Undying Lands have built a great stone fortress known as Fort Endeavour to act as a staging point for further explorations into the continents dark interior. For many this is as far as they go, remaining in the sturdy walls of the fortress, selling wares and maps to those who have the courage to press further into the forbidding terrain of the spider-infested jungles and orc-held mountain ranges. But there are those amongst the rabble who count themselves heroes, unafraid of the rumoured dangers they quest into the deepest heart of the Undying Lands; those who return emerge laden with precious treasures and with look of those who have dared dangers and gained much.
So if you’re interested in getting involved with the Undying Lands feel free to join the Facebook group:
Or if you can’t do that for some reason please shoot me a message at firstname.lastname@example.org including the words Undying Lands in your email header. There’s a whole world of mystery and dangers out there just waiting for brave heroes to explore, we hope you’ll join us 🙂