This is the first post of this series dealing with the Trouble aspect in the Fate RPG. The Fate System Reference Document website defines Trouble as:
In addition to a high concept, every character has some sort of trouble aspect that’s a part of his life and story. If your high concept is what or who your character is, your trouble is the answer to a simple question: what complicates your character’s existence?
Most aspects in Fate generally work best if they are a double-edged sword, they have a positive side that you use to justify invokes and a negative side that is used to add complications to a PCs life in the form of compels, although an enterprising player can find ways to invoke their Trouble this aspect should largely be focussed on bringing complications and mischief into the character’s life. Continue reading “All about Aspects: Troubles”