Tag Archives: Tides of Change

Complete Graveyard Shift

By | 10th January 2016

Just ran a very enjoyable session of Edge of the Empire for a group of great players (most of whom I’ve not had the pleasure of gaming with before), the session was titled ‘Graveyard Shift’ and focussed on a group of smugglers who had been hired to take some colonists on a pilgrimage to the… Read More »

Different coloured R2 units

By | 4th January 2016

One of the players is going to be an R2 unit in my forthcoming Adventures on the Outer Rim one-shot, I’ve always loved how there are lots of different colour schemes for R2s and so I’ve come up with some messing about in Photoshop. You can find a link to the PNG file (with transparent… Read More »

What is Adventures on the Outer Rim?

By | 4th January 2016

Adventures on the Outer Rim is the umbrella term that I’m using to refer to the loosely linked series of trilogies and one-shots for the FFG Star Wars RPGs that I’m going to be running over the next year and possibly beyond. When I first signed on with the Tides of Change FB group, a community dedicated… Read More »

Heart of the Empire

By | 3rd January 2016

I thought that I’d put a post up today to give a shoutout to an excellent game I’m playing in at the moment, the ‘Heart of the Empire’ game GMed by Michael Lashambe, it’s a Star Wars game (run under the auspices of the Tides of Change group) using the Age of Rebellion rules from… Read More »

Why I love droids in FFGs Star Wars games

By | 29th December 2015

When you make a character in one of the FFG Star Wars games (Edge of the Empire, Age of Rebellion or Force and Destiny) you receive a baseline of characteristics determined by your race and than an amount of experience points to spend on improving characteristics, buying specialisations and other such things. Droids start off… Read More »

Vader’s on his Way

By | 28th December 2015

In a couple of weeks I’m going to be running the first session of an Edge of the Empire Star Wars game called Spirit of the Force, the game is going to be a trilogy, three sessions which cover a single plot arc, continuing the adventures of the characters from my previous (looser) Terror on… Read More »

Episode X of our Star Wars Campaign

By | 20th December 2015

This evening we’re running the tenth episode of our Star Wars campaign Terror on the Outer Rim; our heroes are trapped on the planetary stronghold of the insane Garruda the Hutt, pursued by his droid minions. Can they disable his powerful shield generators, allowing the Bandit Queen to take out the aged Hutt once and… Read More »

Some things that the Force Awakens reminded me of

By | 19th December 2015

Please note that there will not be any movie spoilers within this post, however, I am going to be discussing emotions and ideas evoked by the film, so if you’re super spoiler sensitive you might want to give this post a miss until you’ve seen the film.

Committing to a System

By | 27th October 2015

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it… Read More »

Positive/Negative Language

By | 23rd October 2015

This is not something I’ve thought about a lot on a conscious level until recently; generally whenever I am trying to sell my players on the virtues of a new system I prefer to point out the positives of adopting the new system rather than the negatives of the old. I’ve never consciously made that… Read More »