I often get people asking me about making notes or prep for role-playing sessions and it’s been something I’ve been thinking about for a while, I’m always torn between making notes in session and making them afterwards. I record my sessions partly because I can watch them back and update notes, this can obviously take a fair amount of time though, however if I write too many notes during a session I feel like I am not giving full attention to running the game. Continue reading “Star Wars Notes from Heart of Darkness”
We’ve recently wrapped up the Rebel Strike Trilogy, a linked series of three sessions using the FFG Age of Rebellion Star Wars rules set in my Adventures on the Outer Rim version of the Star Wars universe, I’m going to gather all of the material about it in this post.
- Kaid-Sen: A dour sharpshooter working for the Rebellion.
- Inigo Stazzi: A happy go lucky hothead who somehow manages to get the job done.
- T7-01: A sharp-witted astromech with a talent for penetrating enemy computer systems.
The Rebellion has rescued a Quarren known as Sekas Proko from Tattooine, the Quarren has access to experimental stealth technology but will only turn it over if the rebels free his ally Berek Nur from the clutches of the Empire. Kaid, Inigo and T7 board the prison ship Leviathan and attempt to free him.
With the stealth-tech in the hands of the Rebellion it is fitted to the cruiser Constantine and sent out for a test, however, when activated the ship vanishes, it re-appears later in the Draconis sector inside the Imperial blockade around the frozen moon of Ga-Ri V. The fleet intends to distract the Imperials whilst Kaid, T7 and Inigo sneak aboard to investigate.
Intro crawl: https://www.youtube.com/watch?v=6mOwD9MoM5k
After the Strike: https://www.youtube.com/watch?v=rZuu2cYiddk
With Inigo away on an important mission, Kaid calls in a favour from a Sullustan contact of his and manages to arrange for some much needed R&R for himself and T7 on the peaceful ocean world of Spira. However an old enemy pursues them there, learning of this Tyber Zann, wishing to clear his debt sends the bounty hunter Remo Williams to aid them.
Intro Crawl: https://www.youtube.com/watch?v=pGle8l9DoX4
I had a great time running this trilogy and was lucky enough to have four excellent players involved in it, there were the usual scheduling problems and such like that tend to plague this sort of game but we stuck with and created a fun story that I certainly enjoyed GM-ing and the players seemed to enjoy getting involved in 🙂
It’s been a while since I’ve run any FFG Star Wars games (although I have played in some great one-shots and campaign run by such great GMs as Andre Martinez, Michael Lashambe and Ian Christiansen) so I’ve decided that it’s about time saddle, all the FFG Star Wars games are run are set in the same version of the Star Wars universe, loosely grouped together under the label Adventures on the Outer Rim. Reading through my old notes it occurred to me that we’d never really concluded the story of Sekas Proko, Berek Nur and the hidden Alderaanian stealth technology.
Confused? Let me explain.
In one of the first of these games that I ran the players recovered some lost Alderaanian stealth technology from the post-Death Star ruins of the once great planet, betrayed by one of his friends Sekas Proko the Quarren was able to smuggle the stealth-tech aboard a stolen Tie-Interceptor and use it to escape, unfortunately his ally the mercenary Berek Nur was captured by Imperial authorities and taken away.
In a later game I had Seka Proko turn up as a NPC, he was rescue by a group of Rebels hoping to bring the stealth-tech into the fight on the side of the Rebel Alliance.
Since then we’ve heard nothing of this storyline, I’ve been wanting to run another trilogy so I thought it’d be nice to resolve that storyline one way or the other, so I decided that Sekas would set the Rebels an ultimatum, rescue my friend from the Empire and I’ll give you the stealth technology.
You can find the trilogy outline by clicking on the link below:
If you have any interest in Star Wars RPGs (particularly the FFG system) then check out the Tides of Change community on Facebook, a great group of players and GMs who run games set in various versions of the Star Wars universe, I’ve met some great people through the group and had some great games:
Just finished running the first session of our Red Hand of the Empire trilogy, our players portraying a cell of four Imperial Inquisitors called the Red Hand, trained by Lord Vade himself.
Very enjoyable game to run, thanks to the players involved, looking forward to the next session 🙂
Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.
All joking aside my RPGs tend not to be that lethal when it comes to character deaths if I am perfectly honest, this is normally due to a mixture of factors, including me erring on the side of caution when it comes to creating encounters and also because I mostly play in systems that are slightly more heroic in scope rather than gritty, low-power settings and systems where death is a constant companion. However for the first time the other day I very nearly had a TPK in my regular Star Wars game, with only one of the four player characters escaping to fight another day. Continue reading “Ending on an (almost) TPK”
I recently ran a very enjoyable Age of Rebellion game where the players were a group of rebels who were attempting to recover a prisoner with important information, unfortunately he has been taken prison by Jabba the Hutt’s forces, all of the videos connected with this session can be seen below.
Session Actual Play
After my posts earlier about Star Wars intro crawl creators I was chatting with Richard Wentworth on Facebook, he showed me some interesting writing about colour theory and made some great suggestions on how I could make a more darkside looking version of the Red Hand of the Empire (my upcoming trilogy of games where the players will portray Inquisitors working for the Empire) intro crawl. After several attempts at making one using crawl creators eventually, although they made it easier, I returned to my self-made template in my own video editing software since it gave me more control. Continue reading “Red Hand of the Empire – Dark Side Remix”
A few people in the Tides of Change facebook community have asked about playing darkside character (especially with the release of Force & Destiny) and, whilst in a normal Star Wars game, I don’t really think that characters to embrace the darkside fully have a place it did get me thinking about how a short-term darkside game might be fun.
A good example of this was the one-shot that André ran where we had Gothnog play a darksider with myself and theSwamper playing dark trooper style droids, this worked really well for a mission-focussed one-off.
I’ve been toying with the idea of running a trilogy that wasn’t for my regular group, so I decide to do a darkside trilogy. Continue reading “The Red Hand of the Empire”
I really enjoyed running my recent Edge of the Empire one-shot Graveyard Shift, the players were great and it seemed to be really well received, this has lead to me planning two additional one-shot, one of which is an Age of Rebellion game where a small Y-Wing squadron attempts to free a prisoner with vital information from Jabba the Hutt and the other a Force & Destiny one-shot where the PCs are a small group of force-sensitives hiding on the Outer Rim who have been experiencing strange dreams that draw them towards an unchartered part of the Sector. Continue reading “Two more Star Wars games”