We have a brief chat about our recently concluded Jadepunk campaign:
Since my Skyless City Jadepunk campaign has now come to a close I wanted to make all of the notes I made and used within the campaign available to people to have a look at so you can see how I prepare a campaign and in-case there is anything of use for people in there.
A zip file containing all the notes can be found here:
Please note: During the game some of my notes were stored on dropbox and some (such as the newletters, etc) were stored on my Google Drive; now the game has finished I have zipped these files and put the zip file on Google Drive, previous links to my Jadepunk files will no longer function.
These notes are in the same state they were when the campaign finished, some were for plotlines never used or developed in a different way in play, but I hope you’ll still find them interesting.
My players and I have recently been discussing the speed of advancement in our Jadepunk campaign; we’d reached that level where the players were routinely thrashing all but the most ridiculously potent of opponents and passing most tests without need of recourse to Fate Points.
We flashback to a time before the start of our Skyless City Campaign, some two decades before the reign of the 13th Governor in a one-off session kindly guest-GMed by Thashif.
Recently I decided to have a period of downtime for our Skyless City Jadepunk; now the game is still going ahead as normal but we’re moving the timeline forward by three months and are going to detail one of the city districts (the Sengoku or Heaven District) in more detail as a future homebase for the “third season” of our game.
Our heroes embark on a mission to secure one of the Governors new suits of armour, but can they survive the return of an old ally or will they fall into shadow?
The fourteenth session of Skyless City Jadepunk game has now finished and been uploaded to Youtube:
We suffered some technical difficulties with our last Jadepunk session video that lead to the audio for one of the players not being recorded at all on the live-streamed video; I’ve been looking into ways to prevent this in the future, but rather than leave a gap in the playlist I decided to record a summary video.
I’ve always been a huge fan as a GM in creating newsletters and things like that for games, I think it’s a great way of giving your players a wider view of the world and a sense of scope that things are occurring outside their own little bubble, this is great because it gives a campaign that sense of consistency and additional texture that can really help make a world come alive.
I’ve been producing newsletters for our Jadepunk Skyless City games and I’ve now made them available on the same page as the video files.
You can find them by clicking here.