As you may have seen in my previous post, we wrapped up our short Terror on the Outer Rim campaign (ran using FFG’s Edge of the Empire system), there were a few questions left unanswered at the end of the session Continue reading Terror on the Outer Rim Epilogue
This evening we’re running the tenth episode of our Star Wars campaign Terror on the Outer Rim; our heroes are trapped on the planetary stronghold of the insane Garruda the Hutt, pursued by his droid minions. Can they disable his powerful shield generators, allowing the Bandit Queen to take out the aged Hutt once and for all? Continue reading Episode X of our Star Wars Campaign
Please note that there will not be any movie spoilers within this post, however, I am going to be discussing emotions and ideas evoked by the film, so if you’re super spoiler sensitive you might want to give this post a miss until you’ve seen the film. Continue reading Some things that the Force Awakens reminded me of
I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it can be frustrating, since you tend to hit that point of fully understanding and mastering a new system fairly near the end of a campaign (or at least I do). As someone who hasn’t really tended to run a lot of consecutive games using the same system, by the time I swing around to running the same system again I normally have to brush up on the rules again, whereas with OWOD I went through a period in my student days where I was running and playing in many different games all using that system, so I really had a chance to get into it and learn how it worked.
So why am I rambling about this? Well I’m currently running a Star Wars campaign (you can see the videos of that by clicking here), I’m loving the system but, like most games it takes a little bit of mastering; myself and my players are starting to use the intricacies of the system a little more (we are running session 8 of the game in a couple of weeks), but again I fear we’re only going to hit that sweet spot where we’re all up to speed and really comfortable with the system a little further down the line. This seems a shame, and so I’ve decided that, rather than my normal behaviour, running a single game using the system and then moving on to something else, that when my current Edge of the Empire campaign game finishes (although that won’t be for some time yet) I’m going to follow it by running another Star Wars game. I may decide to run Age of Rebellion or Force and Destiny instead of Edge of Empire since these games use the same rules system, but I definitely want to master the system more.
In Episode VII of our Edge of the Empire game Terror on the Outer Rim our heroes discover some of the truths behind Project Blackwing and a potential unexpected alliance is forged.
The third episode of our Star Wars Terror on the Outer Rim game:
Okay, with upgrading my computer software and filming RPGaDay2015 videos I got a bit behind with updating the notes for my Star Wars Terror on the Outer Rim campaign notes; luckily we’re only a couple of sessions in so I have time to do it. Over the last couple of days I’ve been listening the the actual plays of the sessions and making notes.
In Episode II of our Edge of Empire game our players explore the strange ice world that they have been forced to set down on to repair their ship the Mourning Star after it was damaged by rogue droids; however, in doing so they encounter evidence of an ancient civilisation, meddling Imperial officials and more:
This is the actual play of the first session in what I hope will be a long-running campaign using FFG’s Edge of Empire Star Wars system.
For me Star Wars has always been about the films (yes even the fairly poor prequel films), I’ve never really dived into the Expanded Universe stuff and nor have I played the million or so Star Wars computer games that have been created over the years; however I really enjoy the films and have always been interested in the RP potential of the Star Wars setting (in-fact I think WEG D6 Star Wars was the third or fourth game I played), collecting various different versions of the Star Wars RPG over the years. Lately this has culminated in me getting copies of Edge of the Empire and Age of Rebellion from Fantasy Flight Games; I was lucky enough to play in an excellent one-off game run by Runeslinger that really fired my enthusiasm for the game and, like a lot of GMs, if a game makes me enthusiastic then I want to run it.
After a bit of shuffling of my schedule I was able to fit in an Edge of Empire game and we’ll be starting that shortly; one thing that became obvious during the character creation session (and that I had not considered before) was that there were certainly some of the players who had a greater knowledge of the Expanded Universe of Star Wars than myself and I’ve sometimes found people who have invested time in acquiring such knowledge can be a bit precious about perceived errors or things that contradict it.
So what does this have to do with the 2014 continuity?
Well, around about the time they announced that they were making a sequel series of films, Disney (new owners of Lucasfilm) announced that the films would not be beholden to anything established by the previous Expanded Universe and that only certain sources would now be considered as canon, the EU being re-classified as Star Wars Legends (Wookiepedia, the Star Wars wiki handily has a ‘canon’ and ‘legends’ tabs for most entries). This announcement was widely met with disbelief and anger from many fans who had been hopefully the films would tell some of the great stories from the EU, at the time it didn’t really bother me one way or the other as someone who wasn’t really up on the EU, when they came out I’d no doubt go and watch the new films but that was as far as it went.
However, as I started putting together the Edge of the Empire game and getting ideas from the players and was considering what to do regarding this vast stock of Expanded Universe lore that some of players knew very well and that I had no intention or inclination of frantically studying to try and bring myself up to speed, it occurred to me that Disney/Lucasfilm had handed me the solution to my problem – I would use the new continuity.
Of course I’m not entirely going to avoid the EU since there are some great aspects of it that I’m sure will add to my game, however the baseline of the setting has been set using the new canon, this means that players with a huge stock of knowledge about the EU won’t have an unfair advantage, should hopefully cut down contradictions and it means all of the information they need is easily available in one place; basically if it’s on a ‘canon’ tab on Wookiepedia then it is assumed to be the truth in our game setting.
As far as I’m concerned the new continuity gives new GMs and players the opportunity to pick up a Star Wars RPG and run games without having to digest a vast amount of accumulated lore, it frees us up to tell our own stories in the Star Wars universe without having to constantly having to justify our ignorance of the Expanded Universe.