In addition to providing a newsletter for my players (as detailed in my last post here) I also wanted to create a sort of NPC journal that would store details on major NPCs that have been encountered and that would act as an aide memoir for both my players and myself; i’ve created a rough… Read More »
When I originally published my post showing the characters for our Jadepunk, we hadn’t yet received the background for Kaiyu Yuuto (played by theRogueDM) since Jenny was feverishly working away on the background, well it’s now arrived and it was definitely worth the wait; I thought it was worth putting in a quick post to… Read More »
Buoyed up by my recent attempt at creating a newspaper style handout for our Skyless City Jadepunk campaign: And a very interesting article that I read on Johnn Four’s Gamesmaster Tips website (http://www.roleplayingtips.com/rpt-7-save-time-get-planning-done-campaign-newsletters/) about creating a newsletter for an RPG campaign I decided to float the idea of doing something similar for our Jadepunk campaign past… Read More »
Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs. (I also found out from Guiseppe’s post that… Read More »
This is the first session of our new Jadepunk campaign, it finds our heroes aboard a sabotaged Aerum airship plummeting towards Kausao, perhaps our heroes weren’t the only ones attempting to take advantage of the Governor’s aerial tour of the city? But can they allow the massive collateral damage that the airship crash will cause?
Video made in response to dmlord Spencer’s request for advise on how to use my mythological monster design ideas with mindless horde creatures like undead.
A short while ago someone commented on one of my videos (sorry I can’t remember who, I have an abysmal memory for names) suggesting that perhaps I should focus more on the audio elements of my RPG reviews etc given the amount of referencing written notes that I do in my videos; thinking about this… Read More »
Okay, so in our previous post about designing mythologically inspired monsters we came up with the basics for a creature called Kalkedos, once a greedy man who was cursed by the god of merchants when he killed his neighbour (a loyal follower of the god) after the man rebuffed Kalkedos’ intent to woo his daughter,… Read More »
In this video I talk about ways to reclaim that feeling of monstrousness for the various vile and evil creatures that may lurk in forgotten corners of your campaign world.