Tag Archives: system

Professions in FATE?

By | 8th July 2013

A comment from Marcus Morrisey in response to my previous post about specialised skills started me thinking about professions and how they could be used in FATE or FAE. I’m currently playing in a short Hunter: the Vigil nWoD that features Professional Training as a merit (and this has been adopted into the core nWoD rules as… Read More »

FATE core specialised skills

By | 7th July 2013

I discussed one method of dealing with specialised skills in my Warhammer 40K FATE hack here : https://docs.google.com/file/d/0B3N7nFBlEi_7VXJBdUlNLXp3UFk/edit?usp=sharing However, as FATE core encourages the GM to have the players take a more active role in determining the outcome and progress of the story, I also like to discuss the various permutations of the rules with… Read More »

Space colonies

By | 5th July 2013

Settlements in Rogue Trader Recently Conny Delshagen posted on the Google+ Traveller community about whether anyone had successfully used the World Tamer’s Handbook colonisation rules for Traveller: the New Era; although I don’t really play Traveller at the moment i’m always looking for science-fiction ideas that can be incorporated into my FATE-based WH40K Rogue Trader… Read More »

Psi-Punk review

By | 3rd July 2013

Recently I saw a post on Google+ from Jacob Wood on the Pen & Paper Bloggers community asking whether anyone would be interested in reviewing a cyberpunk FUDGE RPG; I contacted Jacob and expressed interest and was , as a fan of dark/dystopian settings, soon eagerly flipping through a PDF copy of the Psi-Punk game. Review Front… Read More »

Testing proposed narrative space combat system

By | 24th June 2013

As detailed in my previous posts I have been trying to come up with a solution to the problem of lengthy combats leaving certain people out, I decided to ‘test run’ a number of ideas this evening with the results shown below. *** Statistics For the examples below the combats pit the Venerus against a… Read More »

Game generation for a game that you're already playing

By | 21st June 2013

As people who are reading this blog are no doubt aware, we originally began my Rogue Trader game the House of Black (the original post about the game is here) using Fantasy Flight Games rules for the game however we later switched to using the FATE core rules for the game for a number of… Read More »

Space combat – what can my character do?

By | 21st June 2013

I received a Facebook message this morning from one of the players in my Rogue Trader game; he’d been reading my recent blog posts about space combat in my Rogue Trader FATE hack and wanted to ask the question: “I take it each of us would be able to do some thing in each turn?”… Read More »

Initiative and Escaping from Space Combat

By | 21st June 2013

Having not long finished work on my post about ways to simplify space combat rules in my Rogue Trader FATE hack my thoughts started turning towards how initiative would would in the posited three zone space combat and how people would actually leave combat if they decided to flee rather than fight to the “death”… Read More »

Thoughts on Microscope 19-06-13

By | 19th June 2013

As mentioned in my last brief blog entry (available here) myself and my wife Hannah sat down to do a test game of Microscope last night; although the game is recommended for more than two players, it does provide some useful advice on how to adapt the game for only a couple of players. Basic PremiseThe basic… Read More »