Possibly the worlds simplist Fate magic system?

I think there has been possibly more discussion about magic systems in Fate than anything else so i’m not going to go into a massive study of it or detailed system creation in this post, an internet search will reveal no shortage of inspiration for people in that regard. So why the post then? Well, […]

Planning for my first G+ game

Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i’m GMing at present; now most of them live a fair distance away and a couple of them were lamenting […]

Stealing from Athas

One of the AD&D settings that I really liked was the Dark Sun setting, it gave me that feeling of my character struggling to survive on the magic blasted desert world of Athas, with bone weapons being the norm and metal being a preciously guarded resource; one of the other things I liked about it […]

Ideas for a nordic world

So continuing on with my theme of designing a post Ragnarok god-pocalypse world (a term that I may use in the game material I knock up for the players should the campaign get off the ground) i’ve started looking at the Norse creation mythos and diagrams of the nordic mythological cosmology. Creation Mythos A brief […]

Ideas for a D&D/Pathfinder game

As my Rogue Trader game progresses and I do the odd bit of work on my D&D FAE hack here and there (in between making Youtube videos for my channel – http://www.youtube.com/user/MrLARGEJO), my thoughts turn to what sort of campaign and game system I might like to run next; for the last few months it’s […]

Upgrading one of my main NPCs

PLEASE DO NOT READ THIS IF YOU ARE ONE OF MY PLAYERS Some lively discussion was generated by my recent blog post about how one of my NPCs was statted for my last Rogue Trader FATE game, there was some great advice given on G+ and Blogger by (amongst others) Julius Müller, Tim Noyce, Robert Hanz […]

So how did the Bloodletter work in my Rogue Trader game?

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump […]

D&D/Pathfinder style FATE hack – Races and Skills

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game. […]

Mob rules and player controlled NPCs

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied […]

Trail of Cthulhu and Investigations in FATE

Those of you who have read more of this blog may have seen the IC write-ups of a Hunter: the Vigil game that I have been playing in recently (the write-ups of the two previous sessions are posted here and here); this game is being run by a friend of mine using the nWoD Hunter: the Vigil […]