Tag Archives: S&W

Games on Demand at UK Games Expo 2018

Games I’ll be Running

For those of you who aren’t aware, I helped run Games on Demand at last years UK Games Expo (masterminded by Lloyd Gyan). Essentially Games on Demand is a series of two hour long ‘taste games’ where people can just turn up, buy a ticket for Games on Demand on the day, and jump into a game of some sort relatively quickly, each GM assigned to Games on Demand has a number of different games that they can pull out and run for a couple of hours. It’s a great way to kill a few hours, if a pre-booked game is sold-out/cancelled or if you fancy trying something new.

This post is going to give you a taster of the games that I’ll have with me at the Expo. I’m bringing PBTA, Fate and OSR with me, but the other GMs will have different things for you to try.

White Star Galaxy Edition

Emperor Valis rules the galaxy with the aid of the Cabal, his loyal cult of Void Knights. The Star Knights–once mystical defenders of the galaxy–have been all but destroyed, existing now only as a few survivors living in constant fear of apprehension and execution.

The only opposition to Valis and his New Order is a rag-tag rebellion lead by a mix of mercenaries, refugees and senators who have refused to bow to the new regime. Within this rebellion hide the last flickering remnants of the Star Knights.

The rebellion has received word that the New Order is working on a super-weapon that may spell their doom, and so they mount a desperate attempt to stop the weapon, at all costs.

White Star Galaxy Edition is an OSR game inspired by a smorgasboard of different science-fiction franchises, in this scenario you play smugglers with hearts of gold, outcast senators and hunted Star Knights banding together to try and stop Emperor Valis’ secret weapon.

In the darkest of times, will you be the ones to light the spark of hope?

Lamentations of the Flame Princess – Carcosa

In the skies the fireball breaks,
And twin suns sink behind the lake,
The shadows lengthen,
In Carcosa.

Strange is the night wherein men cry,
And bodies vanish into the night,
But stranger still,
Is lost Carcosa.

Lamentations of the Flame Princess is an OSR game of weird fantasy. The Carcosa supplement takes us to a strange world of serpent people and science-horror inspired by the writings of H. P. Lovecraft and others.

In this game a fireball has plummeted into the mountains near your village, since then strange creatures have been seen, odd noises heard and man have gone missing. The elders of the village council caution but–knowing that there will soon be no-one left if this continues–you have gathered some companions and set out to investigate the source of the disappearances.

Will you find your missing kinsmen, or do only death and horror lurk among the mountains or Carcosa?

Swords & Wizardry FMAG

“It simply won’t do, this is the third caravan to be raided on the Devil’s Pass in the last fortnight, merchants are already threatening to take their business elsewhere. This town thrives on trade, we cannot afford for this to happen.”

Swords & Wizardry FMAG is an OSR game of fantastic exploration and combat built to recapture the enjoyment and splendour of the earliest editions of the world’s most popular roleplaying game. In our scenario the players are a group of adventurers hired by Lord Harper, ruler of Highpeak, to investigate the matter of the raided caravans. Something or someone is preying on the merchants who are the life-blood of the town, it’s up to you to stop them.

Dresden Files Accelerated

The White Council is at war with the Red Court, a war sparked by the newly sworn in Grey Warden Harry Dresden, but the war is hardly confined only to the United States. Across the pond in the United Kingdom, the city of Birmingham, a group of consultants are called by their contact in the police force to the scene of a most unusual crime.

Dresden Files Accelerated is a FAE game set in the world of Jim Butcher’s popular novels. In this game you play a beleaguered police detective and a group of esoteric consultants attempting to solve a mysterious murder.

Can you uncover the culprit and bring them to justice using your know-how and the powers of the occult, or will the forces of darkness triumph?

Young Centurions

“Know this young Centurions, that I, Baron Zeppelin am responsible for the current drop in world temperatures, unless my demands are met he world will freeze whilst I remain safe in my arctic lair!”

Young Centurions is a FAE game where you play pulp-heroes in the early 1910s, born in the first seconds of the new century, each of the characters embodies the spirit of Invention, Speed, Joy or something similar, possessing powers far beyond those of mortal men. Raised to be heroes by a mysterious society, you may be the worlds only hope to stop the mad Baron, a young man born in the dying seconds of the old century who embodies the Shadow of Industry.

Masters of Umdaar

Skalldor–a dark and twisted necromancer–has menaced the lands of the Eternal Kingdom ever since overthrowing the rightful ruling family. He is opposed only by Arthur–rightful heir to the throne–and his loyal band of renegades. Rumours have it that Skalldor has discovered the resting place of the legendary Starblade, such an item would give him power to make his rule over the kingdom everlasting, but Arthur and his rogues race to retrieve the blade too and restore their Prince to his throne.

Masters of Umdaar is a FAE game of gonzo science-fantasy that models itself on classic heroic cartoons from the 1980’s. Can you help Arthur to recover the Starblade before the evil necromancer, or will the entire Eternal Kingdom soon bow to the foul Skalldor?

MASKS

“This is not a drill, repeat this is not a drill. This is Mister Miracle broadcasting to any heroes that may be left, my old foe Manat has stolen the Helmet of Chronos and two of the Moirae Stones that power it. The others are dead or gone, the Justice Warriors, the Super Friends, all of them. I’m broadcasting this on all frequencies, my only hope is that there are still some heroes out there and we can stop Manat before…”

The world’s experienced and greatest heroes have been wiped from existence by the–now almost god-like–Manat using the Helmet of Chronos, in his last act before being wiped out himself Mister Miracle, mightiest of the Justice Warriors puts out a call to anyone who may be listening, hoping that there are still heroes in the world. That’s where you come in, young heroes yet untested in the forge of destiny, but overlooked by Manat, you are the world’s only hope.

MASKS is a PBTA game of young heroes struggling with responsibility and their legacies as heroes, trying to find their place in the world.

Tremulus

“Well they say that the stiffs have been going missing up by the Old McCorley graveyard, I ‘eard the rumours but never gave it no mind, leastways no-ones been buried their fresh in months. Well that were before the police constable that the Mayor had set to watching over the place went missing, we all heard the screams, loud enough to chill yer blood. I expect that’s why they called you in eh?”

Tremulus is a PBTA game based on the Cthulhu Mythos, in it you play investigators, unwitting victims and daring scholars struggling to maintain their sanity in the face of the sanity-blasting creatures of the Mythos. Something is clearly rotten at the McCorley graveyard (other than the corpses) and the Mayor wants it cleaned up discretly and quickly, there’s a large reward in it for you if you succeed, fail and perhaps the graveyard will have claimed some new residents.

Whitebox Race Class: Tiefling

Tiefling

I had great fun adapting/creating some race-classes previously for use in Whitebox, you can see my prevous post here. I’m also a huge fan of the Tiefling in 5E so it seemed natural to make a race class for the Tiefling but it took me a while to consider what niche it may fill in relation to existing classes. Then I remembered reading in an old Planescape product that Tieflings were often the result of unions with Succubi, looking at the 5E Compendium version of Tieflings their main score was charisma, so I hit on the idea of making a class with an ability allowing them to adjust the initial reactions of NPCs when first encountered.

Update 1st May 2018 07:55 – It was suggested to me (I’m sorry but I forget the name of the person who suggested it) that I change the fire resistance so that–instead of being a variable amount based on level–that it simply halves fire damage, I think this is a great idea and makes for less admin, so I’ve altered the class. The link above now points to the altered version.

The Mysterious City of Gold

Although reliable maps to the Undying Lands are few and far between, over the years distorted rumours and legends have filtered back to people in the Known World. Now that the grinding ice has retreated, adventurers have the chance to test those legends, proving or disproving them through strength of arms and cunning thought.

Let me tell you about the lost golden city of Dinas. It is said that before the time of the Sundering when the ice-sheets descended from the north, that there was a great a noble civilisation that ruled the Undying Land. Skilled in both war and wise in the ways of knowledge, the people of Dinas spread far and wide across their continent, they were a force to be reckoned with and commanded strange magics beyond the ken of modern mages.

Greatest of all was Dinas, their capital, a city built of solid gold, designed to serve as both dwelling and living temple to the gods. But it is said that the people of Dinas eventually came to believe themselves greater than the gods, replacing their idols with portraits glorifying their own achievements. Fair Dinas was cast down and sank deep into the earth, never to be seen again, but legend tells that some of their people survive and dwell still below the surface in their cold, dark halls, twisted with loathing and fear for the gods that condemned them.”

If you’re interested in getting involved with the Undying Lands feel free to join the Facebook group:

https://www.facebook.com/groups/TheUndyingLands/

Or if you can’t do that for some reason please shoot me a message at reddicediaries@gmail.com including the words Undying Lands in your email header. There’s a whole world of mystery and dangers out there just waiting for brave heroes to explore, we hope you’ll join us

The graphics in this post are from http://game-icons.net/ and are used under the creative commons licence.

 

 

 

 

Are you brave enough to explore the Undying Lands?

To me D&D and other roleplaying games have always been about exploration, the thrill of discovery and the thrilling tales of daring-do that arise from them, but it can be difficult–given hectic real-life schedules and the like–to organise a regular campaign. So what’s the solution? I don’t think people with busy schedules and hectic lives should be excluded from the joys of tabletop roleplaying, so I want to create a game that doesn’t have a regular single group of heroes, a game where people can gather together a band of like-minded heroes, schedule a date and time that suits them and then strike boldly outwards towards adventure and danger.

The Premise

The Undying Lands is going to be a large-scale hex-crawl game using the Whitebox Fantastic Medieval Adventure Game rules, these are extremely simple rules based on a game that pretty much every roleplayer is familiar with, D&D.

You can get hold of a PDF of the rules for free (although I recommend chucking some money the author’s way for this excellent book) by clicking on the link, but if you’ve tried any of the more recent editions of D&D you’ll find this a lot simpler to master.

What is a hexcrawl?

A hex-crawl is a game (usually fantasy based) where the world is displayed as an unexplored map using hexagonal measurements of distance, this makes it easier to navigate and stock with all manner of hazards. The heroes explore the map on foot, on horse or by whatever means they deem necessary, discovering ancient ruins, treasure and evil monsters along the way.

Defeating these creatures leads to fame fortune and the heroes becoming more powerful, allowing for further journeys.

The Undying Lands

The world is made of two continents, the known world (or the Barren Lands) and the unknown world (also known as the Undying Lands), once the two were joined by a great land-bridge, but long ago ice and snow swept down from the north, making it impassable, whilst evil storms made it hazardous for boats to travel between the two. Eventually the people of the Known World ceased to wonder about the land across the sea, but now the ice has retreated allowing those brave enough to venture into the heart of the Unknown World and seek the riches and legends that lie there.

Fort Endeavour

The first pioneers to cross the land bridge into the Undying Lands have built a great stone fortress known as Fort Endeavour to act as a staging point for further explorations into the continents dark interior. For many this is as far as they go, remaining in the sturdy walls of the fortress, selling wares and maps to those who have the courage to press further into the forbidding terrain of the spider-infested jungles and orc-held mountain ranges. But there are those amongst the rabble who count themselves heroes, unafraid of the rumoured dangers they quest into the deepest heart of the Undying Lands; those who return emerge laden with precious treasures and with look of those who have dared dangers and gained much.

So if you’re interested in getting involved with the Undying Lands feel free to join the Facebook group:

https://www.facebook.com/groups/TheUndyingLands/

Or if you can’t do that for some reason please shoot me a message at reddicediaries@gmail.com including the words Undying Lands in your email header. There’s a whole world of mystery and dangers out there just waiting for brave heroes to explore, we hope you’ll join us 🙂

The graphics in this post are from http://game-icons.net/ and are used under the creative commons licence.