Tag Archives: stunt

Professions in FATE?

By | 8th July 2013

A comment from Marcus Morrisey in response to my previous post about specialised skills started me thinking about professions and how they could be used in FATE or FAE. I’m currently playing in a short Hunter: the Vigil nWoD that features Professional Training as a merit (and this has been adopted into the core nWoD rules as… Read More »

Space colonies

By | 5th July 2013

Settlements in Rogue Trader Recently Conny Delshagen posted on the Google+ Traveller community about whether anyone had successfully used the World Tamer’s Handbook colonisation rules for Traveller: the New Era; although I don’t really play Traveller at the moment i’m always looking for science-fiction ideas that can be incorporated into my FATE-based WH40K Rogue Trader… Read More »

Character Generation for God Machine Chronicle game

By | 22nd June 2013

We’ll myself and the other five players for my God Machine Chronicle game met up last night to define some more details about the setting and create characters ready for the first actual session on 05/07/13; this was my first experience of using the Game Creation advice chapter from the FATE core rulebook so I… Read More »

Space combat – what can my character do?

By | 21st June 2013

I received a Facebook message this morning from one of the players in my Rogue Trader game; he’d been reading my recent blog posts about space combat in my Rogue Trader FATE hack and wanted to ask the question: “I take it each of us would be able to do some thing in each turn?”… Read More »

Initiative and Escaping from Space Combat

By | 21st June 2013

Having not long finished work on my post about ways to simplify space combat rules in my Rogue Trader FATE hack my thoughts started turning towards how initiative would would in the posited three zone space combat and how people would actually leave combat if they decided to flee rather than fight to the “death”… Read More »

Psychics and Techpriests

By | 19th February 2013

Two of the more interesting characters in terms of rules in my game are York Benetec, an imperially sanctioned Navigator, member of a family with a specialised psychic mutation allowing them to steer a warp capable vessel through the shifting dangerous tide of the immaterium and Enginseer Prime Pak, a member of the Adeptus Mechanicus… Read More »