Combining Tianxia martial art styles with Jadepunk

Tianxia Blood, Silk and Jade is a martial arts action game produced using the Fate Core system from Evil Hat Publishing, I bought a PDF of it recently when it was mentioned by Lloyd Collins (JarlDM) in a Google Hangout; as with most wuxia related Fate purchases my first thought in buying the game was ‘How […]

How complex is Fate Core character generation?

This blog post could have alternatively been titled “how long does it take an 11 year old to generate a character in Fate Core?” Following the recent running of my skytrain scenario (details here) for my face-to-face group, one of the members of the group expressed their dissatisfaction with the 3 stages character generation system […]

RPG dilemnas – Fate and Encouraging hesitant players

It occurred to me recently, following a character genning session that took an awful lot longer than I expected for a Fate Core game (so long in-fact that we had to reschedule the game for another evening), that a character creation system that seemed so streamlined and simple for myself may not be so for […]

Have I been getting it all wrong? (Supernaturals in the Fate system)

A lot has been made of the fact that Fate is great when you first visualise an end result and then set about creating something using the rules to match your initial vision, rather than jumping straight into the rules and attempting to build something from the ground up, and rightly so, one of the […]

Fate Accelerated – Vehicles – First draft

The below vehicle scale is based on the scale rules from Legends of Anglerre. I was forced to scrap the idea of having no stress boxes, only consequences because I wanted to make the larger scale vehicles more difficult to kill but didn’t want the players/GM to have to track a vast number of additional […]
I’ve been toying around with the idea of a Fate Accelerated game involving vampires for a few days; thought i’d post up what i’ve jotted down so far. Please note: The notes below are in no way complete and will probably change considerably before I consider them finished. *** Aspects *** 5 in total 1) […]

Upgrading one of my main NPCs

PLEASE DO NOT READ THIS IF YOU ARE ONE OF MY PLAYERS Some lively discussion was generated by my recent blog post about how one of my NPCs was statted for my last Rogue Trader FATE game, there was some great advice given on G+ and Blogger by (amongst others) Julius Müller, Tim Noyce, Robert Hanz […]

So how did the Bloodletter work in my Rogue Trader game?

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump […]

D&D/Pathfinder style FATE hack – Races and Skills

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game. […]

Trail of Cthulhu and Investigations in FATE

Those of you who have read more of this blog may have seen the IC write-ups of a Hunter: the Vigil game that I have been playing in recently (the write-ups of the two previous sessions are posted here and here); this game is being run by a friend of mine using the nWoD Hunter: the Vigil […]