To set the scene for this post, up until recently I was planning on running a White Star campaign called Star Hex, the idea was to do a sort-of Star Trek inspired campaign using White Star and the Five Year Mission supplement; we got as far as doing a session 0 and starting to generate characters when (unfortunately) changes in my circumstances meant that I wouldn’t be able to spend as much time running RPGs. Since I’m already running a Star Wars game the only real alternative for myself was to cancel the Star Hex game; this is unfortunate since I was looking forward to it, however, it looks as those–besides my Star Wars campaign–I’m only really going to have time to do one-shots in the future.
Continue reading “Even the Corpse of a Never-realised Campaign can have value”