Tag Archives: Star Hex

Even the Corpse of a Never-realised Campaign can have value

To set the scene for this post, up until recently I was planning on running a White Star campaign called Star Hex, the idea was to do a sort-of Star Trek inspired campaign using White Star and the Five Year Mission supplement; we got as far as doing a session 0 and starting to generate characters when (unfortunately) changes in my circumstances meant that I wouldn’t be able to spend as much time running RPGs. Since I’m already running a Star Wars game the only real alternative for myself was to cancel the Star Hex game; this is unfortunate since I was looking forward to it, however, it looks as those–besides my Star Wars campaign–I’m only really going to have time to do one-shots in the future.

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Initial thoughts for Star Hex

We’re coming up to the finalé of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl in my Dungeon World campaign, so it seemed only natural that I should continue down this path with my next campaign. I don’t want to jump straight into running another fantasy game so close on the heels of Dungeon World so I decided to turn to science-fiction (or science-fantasy depending on your definition), influenced by the fact I’m reading a lot of White Star at the moment.

Continue reading Initial thoughts for Star Hex