Tag Archives: skills

Matters of Fate: Shortest skill list?

By | 16th July 2016

I’ve been thinking a fair bit about skill lists, Approaches and Professions in the Fate system, in preparing my Storm & Sail game (starting next weekend) I’ve decided to go with a Profession based system, but it has got me thinking about just how many skills are actually needed in a Fate game; if you love the… Read More »

Streamlining the WOD: What I learned at UKGE 2015

By | 1st June 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my… Read More »

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »

Jade-xalted: Character Generation – Aspects & Professions

By | 16th June 2014

Since this is a hack to allow Jadepunk to be used to run an Exalted style game, i’m not going to reprint masses of the rules from the Jadepunk book (also i’d like encourage people to purchase the game since it is an excellent RPG campaign), i’m only going to discuss the rules where my… Read More »

How complex is Fate Core character generation?

By | 9th January 2014

This blog post could have alternatively been titled “how long does it take an 11 year old to generate a character in Fate Core?” Following the recent running of my skytrain scenario (details here) for my face-to-face group, one of the members of the group expressed their dissatisfaction with the 3 stages character generation system… Read More »