Tag Archives: skill

Matters of Fate: Shortest skill list?

By | 16th July 2016

I’ve been thinking a fair bit about skill lists, Approaches and Professions in the Fate system, in preparing my Storm & Sail game (starting next weekend) I’ve decided to go with a Profession based system, but it has got me thinking about just how many skills are actually needed in a Fate game; if you love the… Read More »

Streamlining the WOD: What I learned at UKGE 2015

By | 1st June 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my… Read More »

Streamlining the WOD: Condensing attributes & skills

By | 15th May 2015

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources… Read More »

FATE core specialised skills

By | 7th July 2013

I discussed one method of dealing with specialised skills in my Warhammer 40K FATE hack here : https://docs.google.com/file/d/0B3N7nFBlEi_7VXJBdUlNLXp3UFk/edit?usp=sharing However, as FATE core encourages the GM to have the players take a more active role in determining the outcome and progress of the story, I also like to discuss the various permutations of the rules with… Read More »