Tag Archives: session planning

Alas for the Awful Sea: Session Notes

By | 16th January 2018

On Saturday 13th January I ran a one-shot of Alas for the Awful Sea, a Powered by the Apocalypse game from Storybrewers Roleplaying. The game focuses on the strife and struggle for survival in 19th century coastal towns. If you’re interested in watching the actual-play video you can find it here: One of the things that… Read More »

How I prepare for a Star Wars one-shot

By | 7th February 2016

Sam posted in the Tide of Change group saying that it would be useful to see how some of the GMs prepare for their sessions, so over the course of the weekend I’ve maded this video outlining the process that I go through to create a Star Wars one-shot.

[RPG] Using Scrivener for RPG Prep

By | 5th November 2014

I’ve recently been using a piece of software called Scrivener whilst writing my NaNoWriMo novel over the course of this month (you can find the website for Scrivener here for both PC an Mac) and have been very much enjoying using the software, at it’s most basic Scrivener allows you to break your novel, manuscript or whatever… Read More »

Some of my planning materials from the last session of my Dark Sun Dungeon World game

By | 4th September 2014

I’m a great fan of notebooks and prepping stuff for sessions (without unnecessarily restricting your players) so thought i’d share some of the notes I made for my last Dark Sun Dungeon World game. A couple of pages from my smallest notebook that I use to jot down random ideas and plan out sessions beforehand.… Read More »

Mooks – Fate Accelerated GM prep time saver and one of my favourite things about the game.

By | 9th January 2014

Please note that in this article I am mainly talking about the mook/henchmen systems out of Fate Accelerated, however Fate Core has a similar (but slightly more detailed system) for the same thing and much of what I say in this article applies to that rules system as well (although the specifics of the actual… Read More »

Handling Absent Players in Fate

By | 27th December 2013

Handling Absent Players in Fate We’ve just gone through the lean winter months of RPing running up to Christmas when family events and real-world commitments start to really make it hard to get a game going, even regular groups start to experience trouble (unless extremely commited) as plans have to be made and re-made in… Read More »

The Great (Sky) Train Robbery – Planning a Wild Blue (Fate) One-off

By | 12th November 2013

Since reading the Wild Blue setting in Fate Worlds, Volume One: Worlds on Fire (written by Brian Engard, you can find my video review of the book here) i’ve been dying to run a one-off session using the ideas and rules from the setting; given that i’ve had a few questions via the blog and my Youtube… Read More »