Tag Archives: Serpents Fall

Serpents Fall: Death in the Forest – Session 3

By | 5th January 2014

Thinking about recent events Ozuchi calls on the knowledge of his ancestral spirits and asks them “Where will the dark corsairs target next?” A whispered voice on the wind speaks to Ozuchi as a flock of seagulls take to the air and spiral around the stygian medicine man, the spirits of the air tell him… Read More »

Serpents Fall: The Darkness Beneath – Session 2

By | 4th January 2014

Horesh leads the group through the darkness of Celtia’s Great Forest, following the strands of death energy ahead of him, Ozuchi follows behind, his eyes darting over the varied vegetation of the Great Forest, occasionally he pauses to pluck some herbs and roots that he thinks might help with his healing arts. The trees they… Read More »

Serpents Fall: Fires in Celtia – Session 1

By | 3rd January 2014

As part of my effort to move the information on my Fate Accelerated fantasy S&S game Serpents Fall onto a tiddlywiki for ease of reference i’ve finally started typing up the session videos into a written form, presented below for people who are interested but don’t have time to watch the videos (or who just prefer… Read More »

Handling Absent Players in Fate

By | 27th December 2013

Handling Absent Players in Fate We’ve just gone through the lean winter months of RPing running up to Christmas when family events and real-world commitments start to really make it hard to get a game going, even regular groups start to experience trouble (unless extremely commited) as plans have to be made and re-made in… Read More »

Keeping Track of Aspects for our Serpents Fall Game

By | 4th December 2013

I’m always looking for ways to improve our online Serpents Fall game (and indeed any game that I run), it occurred to me recently that part of the reason that players might not be as on the ball with Self-compels and using Aspects may be (in part or in full) due to them being unaware… Read More »

Self-Compels in Fate

By | 3rd December 2013

After finishing running the third session of our swords & sorcery Fate Accelerated campaign Serpents Fall last night using Google+ hangouts (video link here) I was having a little feedback chat with the players, which is something I like to do (if possible) at the end of every session (and I encourage my players to message… Read More »

Fate Accelerated – Ships

By | 21st November 2013

I have decided to trim down the Approaches of vehicles somewhat since I don’t think that all of the standard player Approaches are required; I have decided to go with the following Skills/Approaches:  Speed : Representing sailing speed and maneuverability. Used to attack if ramming. Used to defend if attempting to avoid damage via maneuverability. Combat: Representing… Read More »

Serpents Fall – Cast of characters

By | 20th November 2013

We’re now on the run up to our third G+ hangout session for our Serpents Fall Fate Accelerated game so thought i’d post up a little about the characters that are taking part in the game: * * * Captain Benito, deposed Pirate King Captain Benito was once the chosen King of the Sword Isles,… Read More »