Tag Archives: Self-compels

All about Aspects: Vampires and a common frame of reference

By | 7th April 2016

I recently put up an All About Aspects post concerning representing monstrous nature as an aspect where I suggested that monsters could (in part) be represented using aspects, invokes and compels. Markus suggested in the comments section that there are lots of different types of monsters and that, to make it work, the GM and… Read More »

All about Aspects: Guest Post – The Power of Fate Points Compel You

By | 24th March 2016

We have a guest blog post from Lloyd Gyan today, I’ve been in a couple of Fate games with Lloyd and have very much enjoyed his character portrayals, in this article he discusses the power of compels and how to get the most out of them.   The Power of Fate Points COMPEL you! Written… Read More »

All about Aspects: D&D Races for High Concepts

By | 16th March 2016

Okay, now we’ve explained the basic formatting that we’re going to use to create High Concepts in this previous post and also discussed briefly using D&D concepts. In this post we look a little more closely at the idea of using the core D&D character races from the PHB as part of a High Concept.

Self-Compels in Fate

By | 3rd December 2013

After finishing running the third session of our swords & sorcery Fate Accelerated campaign Serpents Fall last night using Google+ hangouts (video link here) I was having a little feedback chat with the players, which is something I like to do (if possible) at the end of every session (and I encourage my players to message… Read More »