Tag Archives: science ficton

Initial thoughts for Star Hex

By | 19th April 2017

We’re coming up to the finalé of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl… Read More »

All About Aspects: Sci-fi High Concepts

By | 3rd May 2016

Sci-Fi High Concepts Okay, now we’ve explained the basic formatting in our previous post, we’re going to provide a series of ideas for creating the description, job and twist sections of the high concept for a science-fiction character. There are lots of different types of science-fiction ranging from hard sci-fi to space opera, post apocalyptic… Read More »

Star Trek hack: Boldly going where several people have gone before

By | 14th January 2014

Do you ever throw yourself into something and then, it’s only halfway through that you think ‘I wonder if someone else has done anything like this?’ That was the position I found myself in when asked to come up with a hack for a Star Trek (pre-Enterprise era) game by my friend Simon (you can… Read More »

Numenera style Fate Accelerated character generation

By | 25th December 2013

Just before this Christmas I spotted a copy of Monte Cook’s Numenera RPG in my FLGS (Spirit Games) and, having read some interesting reviews on the book (and being quite a fan of Monte Cook’s variant D20 supplements) thought i’d treat myself to a copy as an early Christmas present. The setting is an intriguing… Read More »