We’re coming up to the finalé of our Dungeon World campaign this week, my plan afterwards is to have a couple of weeks off and then make a start on the next campaign. I’ve been very much enamoured of all things OSR (except THAC0) recently and used some elements of the good, old-fashioned hex crawl… Read More »
Star Hex Given my recent love affair with James M Spahn’s White Star–you can see my video review of it here–I’m thinking of running some OSR style sci-fi when when Dungeon World campaign wraps up in a few weeks or so; I’ve been looking at the concept of hex crawls and have even taken… Read More »
Sci-Fi High Concepts Okay, now we’ve explained the basic formatting in our previous post, we’re going to provide a series of ideas for creating the description, job and twist sections of the high concept for a science-fiction character. There are lots of different types of science-fiction ranging from hard sci-fi to space opera, post apocalyptic… Read More »
Reviewing Mark Kowaliszyn’s Baroque Space Opera, a sci-fi setting using the Fate Core rules system.
Do you ever throw yourself into something and then, it’s only halfway through that you think ‘I wonder if someone else has done anything like this?’ That was the position I found myself in when asked to come up with a hack for a Star Trek (pre-Enterprise era) game by my friend Simon (you can… Read More »
Just before this Christmas I spotted a copy of Monte Cook’s Numenera RPG in my FLGS (Spirit Games) and, having read some interesting reviews on the book (and being quite a fan of Monte Cook’s variant D20 supplements) thought i’d treat myself to a copy as an early Christmas present. The setting is an intriguing… Read More »