Tag Archives: rules

Planning for my first G+ game

By | 18th September 2013

Okay, so a few friends of mine who I do LARP (Live-Action RolePlay) with and myself were chatting a while back about tabletop roleplaying and I was telling them about some of the games that i’m GMing at present; now most of them live a fair distance away and a couple of them were lamenting… Read More »

FATE: Loving Scenic Aspects

By | 7th September 2013

I’m currently in the process of writing up the actual-play report of my last Warhammer 40,000 roleplay game session run using the FATE rules system; it has been my intent to gradually introduce the concepts of the new rules system to my players so that we can all become comfortable with it and ease ourselves… Read More »

D&D/Pathfinder style FATE hack – Races and Skills

By | 20th August 2013

Following on from my last blog post about a D&D style hack for the FAE system (http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-could-classes-be-used.html) where I pondered the idea of using class style descriptors as Approaches for a D&D-esque FAE game this post addresses my thoughts on character races (although species would be a more accurate term) and skills in the game.… Read More »

D&D/Pathfinder style FATE hack – Could Classes be used as Approaches to minimise D&D hack skill list?

By | 31st July 2013

A few comments (from Jonathan Dietrich, Christopher Stilson and a couple of others) on my initial post regarding thoughts about a D&D/fack hack (available here http://wh40krpg.blogspot.co.uk/2013/07/d-style-fate-hack-abilities-and-skills.html) got me thinking about the complexity and the size of the skill list; initially my thoughts has been just to port over the Abilities and Skills from D&D, but… Read More »

D&D/Pathfinder style FATE hack – Abilities and Skills

By | 30th July 2013

I’m currently playing in a Pathfinder game run by a friend of mine, Pathfinder, for those of you who don’t know, is a spiritual successor to D&D 3.5 released in 2009 by Paizo Publishing using the D20; whereas D&D was completely re-written as D&D 4th edition (an entirely seperate game, my thoughts on which could… Read More »

Mob rules and player controlled NPCs

By | 30th July 2013

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied… Read More »

Trail of Cthulhu and Investigations in FATE

By | 22nd July 2013

Those of you who have read more of this blog may have seen the IC write-ups of a Hunter: the Vigil game that I have been playing in recently (the write-ups of the two previous sessions are posted here and here); this game is being run by a friend of mine using the nWoD Hunter: the Vigil… Read More »

What is my favourite non-TSR adventure module?

By | 13th July 2013

I first came across this question posed by Roger Brasslett on the Pen & Paper RPG Bloggers Google+ community, he covers his own favourite non-TSR adventure module on his blog; the question was originally asked by Erik Tenkar on his blog. Both Roger and Erik posed the question to the RPG community to find out what people’s favour… Read More »

Professions in FATE?

By | 8th July 2013

A comment from Marcus Morrisey in response to my previous post about specialised skills started me thinking about professions and how they could be used in FATE or FAE. I’m currently playing in a short Hunter: the Vigil nWoD that features Professional Training as a merit (and this has been adopted into the core nWoD rules as… Read More »