DBJ’s Ultra Rules Lite System

Davae Breon Jaxon posted his ultra rules lite RPG system to the RPG Tabletop 1-shot Group the other day, it reminded me of a mix of Dungeon World, Numenera and Aspect Only Fate (which is no bad thing), I liked it so much that I wanted to share it with other people. Please note: I […]

Committing to a System

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it […]

NWOD condensed cheatsheet for Call of the Wyld Game

One of the things I really enjoyed when playing the excellent NWOD games run by Amy Williams at the recent UKGE (you can read my post about that here) was the condensed/simplified version of the NWOD rules that were used; these worked great for a one-off session and are something I was keen to carry […]

Handling Absent Players in Fate

Handling Absent Players in Fate We’ve just gone through the lean winter months of RPing running up to Christmas when family events and real-world commitments start to really make it hard to get a game going, even regular groups start to experience trouble (unless extremely commited) as plans have to be made and re-made in […]

Fate Accelerated – Ships

I have decided to trim down the Approaches of vehicles somewhat since I don’t think that all of the standard player Approaches are required; I have decided to go with the following Skills/Approaches:  Speed : Representing sailing speed and maneuverability. Used to attack if ramming. Used to defend if attempting to avoid damage via maneuverability. Combat: Representing […]

Rogue Trader Campaign Log – Session 18: RULES BREAKDOWN

I’ve been asked a couple of times to give more details about the actually rules, etc used during the sessions, but since I didn’t want to break up the narrative I thought that i’d separate this stuff out into it’s own post, let me know what you think. The original post can be found here. With the […]

Engage Improv Drive, Mook speed ahead!

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I […]