Tag Archives: rules

Committing to a System

By | 27th October 2015

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it… Read More »

NWOD condensed cheatsheet for Call of the Wyld Game

By | 6th June 2015

One of the things I really enjoyed when playing the excellent NWOD games run by Amy Williams at the recent UKGE (you can read my post about that here) was the condensed/simplified version of the NWOD rules that were used; these worked great for a one-off session and are something I was keen to carry… Read More »

Handling Absent Players in Fate

By | 27th December 2013

Handling Absent Players in Fate We’ve just gone through the lean winter months of RPing running up to Christmas when family events and real-world commitments start to really make it hard to get a game going, even regular groups start to experience trouble (unless extremely commited) as plans have to be made and re-made in… Read More »

Fate Accelerated – Ships

By | 21st November 2013

I have decided to trim down the Approaches of vehicles somewhat since I don’t think that all of the standard player Approaches are required; I have decided to go with the following Skills/Approaches:  Speed : Representing sailing speed and maneuverability. Used to attack if ramming. Used to defend if attempting to avoid damage via maneuverability. Combat: Representing… Read More »

Fate Accelerated – Vehicles

By | 20th November 2013

Anyone who has read this blog will know that i’ve devoted a considerable number of posts to trialing various methods of represented spacecraft for my Fate Core Rogue Trader game and that, after a lot of consideration, I settled on a fairly narrative style of adjudicating them. Recently in my Serpents Fall G+ hangout Fate… Read More »

Rogue Trader Campaign Log – Session 18: RULES BREAKDOWN

By | 19th November 2013

I’ve been asked a couple of times to give more details about the actually rules, etc used during the sessions, but since I didn’t want to break up the narrative I thought that i’d separate this stuff out into it’s own post, let me know what you think. The original post can be found here. With the… Read More »

Engage Improv Drive, Mook speed ahead!

By | 6th October 2013

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I… Read More »