Red Dice Re-organisation

So, UK Games Expo 2019 is over, I had a great time GM-ing for Games on Demand with my wife, Lloyd Gyan and all the other excellent GMs (and of course players), now I’m sliding into that post-Con funk stage of existence. However–one of the side benefits of attending the Con–is that it always fires me up to do a bit of changing and improvement to the way I run games and manage my game related stuff.

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Sliding Towards Simplicity

Disclaimer: When I’m talking about crunchy, rules-heavy or simulationist games in this post, I’m not implying they’re bad–hell, play what you want–but they’re just not for me.

As you might gather from the disclaimer above, I’ve never really been a fan of simulationist games or ones that have vast tomes of increasing complex rules, TBH I’m surprised that I like FFG’s Star Wars so much given the number of specialisations, bonuses and other stuff that is in there, but I suppose preference is a fickle beast. Since sometime last year–probably even before that–I’ve been noticing that my preferences have been moving towards simpler and simpler RPGs. Whether you want to call them RPGs or Storytelling games is an argument for another time, I’m going to stick to using RPGs in this blog entry.

If you’ve seen any of my stuff online you’ll know I’m a big fan of the Fate and Dungeon World games, both of these have–in my opinion–a nice clear central mechanic that pretty much everything else in the rest of the game references, and for a long time I thought that was the big lure of these games for me, but I’ve also started taking an interest in OSR products.

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RP Rambles: What I love about roleplaying

Telling Stories

I’ve been giving a lot of thought recently to my future and what I would like to be doing with my life, and however I look at it I keep returning to the idea of writing–and in particular storytelling–as something that I find both very gratifying and extremely important to me. Storytelling is one of the main reasons that I got into RP-ing and, no matter how my GM-ing abilities and gaming experience may have changed it’s that central desire to tell a story with other people that keeps bringing me back to the game time-after-time. Continue reading “RP Rambles: What I love about roleplaying”

RP Rambles: Star Wars, the Dichotomy of New and Old

In these RP rambles posts I generally talk and chew the fat about subjects in RPGs that interest me or interesting situations that I’ve encountered in games but that don’t fit neatly into any of my other blog categories. Constructive comments and discussions are welcome, please feel free to put them in the comments box at the bottom of this post.

One of the things that has always struck me about Star Wars is that it has very clear dividing lines; now yes you can say that smugglers like Han and Chewie are a bit more morally grey, but in the end everyone generally throws down of being on the side of light or the side of darkness. The other huge contrast in Star Wars is that between old and new.

Consider how each star wars film begins:

A long time ago in a galaxy far, far away…

We’re watching a science-fiction/space opera film, these are generally set in the future using technology that we can only dream at, however the first line of each opening crawl brings us back to this idea that this stuff happened ages ago, it might seem futuristic but actually it’s more like a myth or a legend.

This may seem to be a bit of a contradiction in terms, but it’s actually pretty clever and I love it for a number of reasons:

  • The creator is giving his creation a mythic frame of reference, we tend to ascribe more important or gravitas to ancient tales handed down (equating age with worthiness for right or wrong), so by making the stories seem mythic it makes us pay more attention to it.
  • It lends the stories a timeless quality, because they are futuristic but also set in the past the stories do not age as badly as some other films, books, etc do.
  • Myths are larger than life, full of gods and monsters, heroes and villains, these stories tend to touch something very deeply rooted in all of us, by creating a space-epic filled with the same elements the Star Wars stories also touch those same roots.

The clever combination of old and new is also reflected in the visual element of the franchise, contrast the sleek futuristic lines of the Imperial Star Destroyer with Maz Kanata’s run down and steampunk looking bar on Tokodana in the Force Awakens, one is sleek and deadly, evoking a sense of the futuristic (despite being filmed many years early) whilst the other is a ragtag, tumble down place that, droids aside, would not have looked out of place today or even earlier in our history.

Along with other mythic elements of the franchise the bringing together of these opposites, old and new, past and future gives extra weight to the stories that the various authors have to tell, combined with the franchises longevity and fan-base it is no surprise that Star Wars has become a massive part of modern life for many people, and I expect it will continue to be a part of our lives long into the future.

If the themes of myths and legends interest you in RPGs then you might want to check out the Mythic Gods & Monsters book written by myself and Johnn Four.

Image is Cowboy and his Lady taken from