Tag Archives: Rogue Trader

Rogue Trader Campaign Log – Session 16: Falling Stars

By | 15th September 2013

Deacon Kiril leads Admiral Black and his party up to a large stone building in the centre of the Clan Drod settlement, two burly barbaric looking guards clad in furs standing blocking progress to this building, each has an archaic sawn-off shotgun hanging from his belt and numerous broken bits of circuitry and technology hanging… Read More »

Rogue Trader Campaign Log – Session 15: To Strive and not to Yield

By | 14th September 2013

Captain Pak gathers the men that he bought with him from the Rod Hant, sturdy space warriors all, whilst Admiral Black musters a group of his men including Oberlieutenant Joergen Borsch of the 1st fighter squadron (nicknamed the ‘Void Krakens’) who wears a flight suit, bolt pistol and power sword; the sound of warning klaxxons… Read More »

FATE: Loving Scenic Aspects

By | 7th September 2013

I’m currently in the process of writing up the actual-play report of my last Warhammer 40,000 roleplay game session run using the FATE rules system; it has been my intent to gradually introduce the concepts of the new rules system to my players so that we can all become comfortable with it and ease ourselves… Read More »

So how did the Bloodletter work in my Rogue Trader game?

By | 21st August 2013

As regular readers of the blog may know, my Rogue Trader FATE game recently featured a Bloodletter daemon of Khorne (the blog entry where I discuss statting this bad boy is available here for anyone who is interested); so, now that the weekend has finished and the week has settled in like an unwelcome lump… Read More »

Statting a Bloodletter for my Rogue Trader game

By | 15th August 2013

Those of you who have read the write-up of my last Rogue Trader session (available here for anyone who hasn’t read it and is interested) will be aware that the spaceship Venerus was being “haunted” by a warp phenomenon that was feeding off the fear and mistrust of those on board and using it to… Read More »

Laying out my Rogue Trader plotlines

By | 9th August 2013

I was recently watching a video by Ander Wood on youtube regarding how to handle plots in games: http://youtu.be/meLrlKTDXOY Whilst watching the video it occurred to me that there may be a better way of noting down the various plots and storylines that I have running throughout my Rogue Trader FATE core game. I have… Read More »

Rogue Trader Campaign Log – Session 14: Fear Itself

By | 8th August 2013

Enginseer Pak & Admiral Black take four engineers with them across to the renegade vessel; stood in the chaos of the frantic engine room of the renegade vessel, Enginseer Pak realises there is heavy damage, pipes hang down everywhere with steam coming from them and there is an air of frenetic activity. Pak sees that… Read More »

Mob rules and player controlled NPCs

By | 30th July 2013

Mark Knights blog post mentioned the GM Tips G+ community discussed who controls NPCs and hirelings associated with the PCs; according to Mark the Ultimate Campaign book for Pathfinder suggests that hirelings/associates with a less than helpful attitude should be controlled by the GM. This started me thinking about the way I normally represent allied… Read More »

So how did I end up actually representing the warp entity in my 28/07/13 Rogue Trader session?

By | 29th July 2013

I did some more thinking about mechanics and how to represent the warp entity (as described in my previous blog entry here) prior to the session; I didn’t to start off with just a rampaging manifest demon that the players could just thump into submission, chalk it up as a generic opponent dealt with and… Read More »