Tag Archives: Rogue Trader

Rogue Trader Campaign Log – Session 21 : Return of the Ancient Enemy [Endgame]

By | 19th February 2014

As Oberlieutenant Jurgen Borsch hung motionless in space, only the cockpit of his fighter craft separating him from vacuum his comrade Navigator York Benetec was sat in the meeting room of the Venerus, in conference with Captain Ajoku of the Imperial Destroyer Vigilance and Polaris Black (cousin to Admiral Fortunus and acting captain of the Venerus. Ajoku produced… Read More »

Rogue Trader Campaign Log – Session 20: Visions of Future-Past

By | 23rd January 2014

The group stared at the flickering holo-recording of the Adeptus Astartes captain as it reached it’s end and froze, the static image of the space marine lingered, hovering over the broadcasting device; Enginseer Prime Pak took away the device, promising that he was going to study it and work out an approximate age based on… Read More »

Rogue Trader Campaign Log – Session 19: Death & Rebirth?

By | 15th December 2013

Oberlieutenant Jurgen Borsch wakes in the medical bay having been unconsious for a number of days following injuries sustained during a battle against a chaos sorceror in the ruins of a fighter craft on the moons of Strive; the med-techs have struggled with the severe and sorcerous nature of the injuries but finally, with a… Read More »

Preparing a Player Handout for a Wild Blue one-off

By | 6th December 2013

I was flattered to be ask by theSwamper (of the Youtube RPG brigade) to run a one-off session of fate for himself and Captain Gothnog, theSwamper is going to be running a game of Fate Core next month and is looking to get more of a handle on the rules and so asked if i’d… Read More »

Rogue Trader Campaign Log – Session 18: RULES BREAKDOWN

By | 19th November 2013

I’ve been asked a couple of times to give more details about the actually rules, etc used during the sessions, but since I didn’t want to break up the narrative I thought that i’d separate this stuff out into it’s own post, let me know what you think. The original post can be found here. With the… Read More »

Rogue Trader Campaign Log – Session 18: Death in the Black

By | 19th November 2013

With the second wave of enemy ships approaching Lord Admiral Black looked around at the ragged remnant of his fleet and took stock of the force that he has to take on the encroaching heretics, his flagship, the Venerus, was largely untouched (aside from some minor cosmetic damage), the Lunatic Pandora was functional but had… Read More »

Engage Improv Drive, Mook speed ahead!

By | 6th October 2013

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I… Read More »

Rogue Trader Campaign Log – Session 17: Changer of Ways

By | 6th October 2013

One moment York Benetec is standing in the crater when suddenly he is standing on a ship (that seems to be of Imperial manufacture) talking to a cruel, pale figure that he recognises from a previous psychic conversation as Lorgar; Lorgar tells him that he best not fail him and that they need to locate… Read More »

Narrative Fighter Combat plug-in for FATE

By | 15th September 2013

Leading on from my recent Rogue Trader game (session 16, write-up here) i’ve been thinking about more fast-paced ways to represent aspects of the game such as fighter and space combat; currently i’m trialing the method below, it’s not really big or detailed enough to be classified as a ‘hack’ so i’m currently calling it… Read More »