In this episode of Matters of Fate we look at three methods of resolving tests with a little more detail than the standard overcome rolls.
Fantastic Dimensions asked whether I could discuss Fate compels in more detail, happy to oblige 🙂
Talking about the UK Games Expo 2015 with Mathew Bryan, Jenny Green and Sean Connors, the things we enjoyed, could’ve been improved on and what advice we’d give to anyone attending the con 🙂
As you may or may not be aware Red Dice Diaries Youtube channel recently reached the landmark of 1000 subscribers (we’re actually a little bit past that now), we’re obviously over the moon about this and wanted to film a short video to thank everyone who has supported the channel 🙂
As you’ll hopefully have notice there’s been a change to the overall colour scheme for Red Dice Diaries, we’ve gone for a more muted, easy on the eyes palette to go with our new website (that you’re reading now); with the new scheme though the old startup sequence (great though it was) for our Youtube videos didn’t really seem appropriate. So I’ve been messing around with my copy of Corel VideoStudio X7 and the graphics that I designed/altered for use on the website trying to create something more suitable.
I definitely wanted to end with the RDD dice logo in the middle of the screen and the text Red Dice Diaries, Table RPGs on there somewhere, since the main thing that happens with dice is that they get rolled I decided to try and have the logo bounce onto the screen and then jump up and down a bit before settling as though someone had thrown it from off-camera. Now this will be the first bit of motion based animation i’ve done on Corel VideoStudio, but overall i’m pretty happy with how it turned out.
I also wanted to keep the intro fairly short so that people didn’t get annoyed with how long it was taking, but I needed a certain amount of time to show the motion of the dice; in the end I managed to get it down to seven seconds, which I think should be okay.
I’m pleased to announce that my Red Dice Diaries Youtube Channel has now reached 1000 subscribers (it actually reached it last night, as of time of writing i’m slightly over); I do intend to record a proper thank you video incorporating some suggestions from members of the RPG Brigade (previously the Youtube RPG Brigade, the community that first encouraged me to create a channel), highlighting some of my favourite moments from RDD, talking about what I think i’ve learnt creating the channel and giving you a glimpse of what exciting stuff we have forthcoming for the channel (the expansion of this website being one of them).
Until i’ve got time to sit down and record the video I just wanted to put this post here to thank everyone who encouraged me to setup the channel, people i’ve gamed with online and everyone who has been supportive or offered constructive criticism as we’ve gone along (special props to Tim Harper who gave me some great advise about content when starting out and, along with several others, provided a great deal of encouragement and support) – I hope you’ve enjoyed the Red Dice Diaries ride so far, the future is looking bright with more to come in 2015/16.
Happy gaming to you all – wherever you are in the world 🙂
In this episode we discuss one of the most important mechanics in Fate, aspects.
A short episode talking about what you need to play a game of Fate Core and discussing some fo the basic mechanics.
In this episode we explore the mechanics of creating a character in Fate Core.
In this podcast myself and some volunteers demonstrate how you can create a campaign setting using the Fate Core rules.
Many thanks to the people who helped with this demo:
o Thashif Muran
o David Hodgkinson
o Ian F White – www.studio7auk.webs.com