I’m an unashamed fan of the idea of clocks within RPGs, if you’re not familiar with this concept the clock (a concept I encountered first in Apocalypse World) is simply a method of tracking how many intervals of time have to pass before an event occurs. Clocks tend to be represented in Apocalypse World and other such games as a circle divided into segments.
Continue reading “How I Manage Events & Clocks in My Game”
In the clock to the left there are eight segments, each time certain criteria were met you–as the GM–would fill in one or more segments, when they are all filled in the event (whatever that might be) occurs in your games.
In this small, booklet PDF I thought I’d try something a little different, so–instead of another tavern–this PDF describes a small, wishing well that was once the site of a horrible miscarriage of justice that locals remember with a yearly festival.
After putting my last tavern mini-booklet on the blog I got some great feedback and some brilliant ideas from people, one of my favourites was an idea from Robert Langford who suggested a tavern with a sinister motive. So without further ado, I present to you the Prince’s Arms.
I’m glad to see people seem to be liking the PDF I posted up earlier today, I’ve already had some great feedback regarding it, I’ve taken that feedback and printed it to PDF using a book fold.
I’ve been tinkering around with layouts for future RPG PDFs I might like to make using Word 2013, yes I know it’s not exactly a publishing power-house but it’s a program I’m comfortable with.
To test out one of the layout templates I’ve made I decided to create a simple tavern, a simple two page A5 PDF providing some details on the Cask & Bottle tavern in the fictional town of Tadbury. I wanted to put it on the blog to see what people thought of it and get some (hopefully constructive) feedback.
Continue reading “The Cask & Bottle”
This is an expanded version of the handy alleyway table included in Monkeyblood Design’s Grey Lunden book:
Another random generator that I’ve knocked together for use in my Midderlands campaign, this one creates names for taverns and inns:
I’ve got the second session of our current Midderlands campaign (set in Great Lunden) coming up today and have been working on a random encounter generator for it. I’ve not done all the Wards yet and have prioritised the ones I expect to come up in the session, I’ll be adding to it as and when I get time though.
Clicking on the link below will take you to the generator:
I’ve been updating my chart of Midderlands Names/Occupations to incorporate information from other sources, there is a list of inspiration sources at the bottom of this post.
Continue reading “Random Things: Updated Midderlands Name/Occupation Table”
You can get ideas in the most unlikely of places, in this case it was when listen to the Thought Eater podcast, I misheard the host Froth when he said “Pick your OSR clone of choice” and thought he said “Pick your OSR cologne of choice.” I realised my error pretty quickly but–the more I thought about it–the more the idea of random colognes appealed to me, so I decided to put together a series of linked random tables.
Continue reading “Random Thing: Perfumes”