20 Port Town Encounters

Port towns are a hotbed of activity, most of which is centred around the sea since that’s where most people make their livelihood.

Below is a D20 table of random encounters that can be used to inject some life into the coastal towns and villages in your campaign.

Please note: Each of these would benefit from a bit of elaboration by the GM, nor do they apply specific game mechanics.

No.Description
1There is a cursing and swearing as a man unloading a boat drops a crate of fish and it spills all over the docks.
2A group of children are sat at the waters edge throwing stones, they've seen everything that has occurred in the area during the day and might be persuaded to part with the information.
3A smuggler runs through the dock area, leaping over crates and upending barrels as he tries to flee from the pursuing town guard.
4A battered ship limps into harbour, it is barely afloat and shows signs of having been attacked. Anyone speaking to the crew find out that their vessel was set upon by a pirate vessel flying the banner of a red skeletal hand.
5A bumper crops of fish have recently been hauled in, forcing down prices.
6High winds have roused the sea into a crashing frenzy of waves that lash the harbour, most locals have retreated to the safety of their homes or a tavern to wait for it to blow over, giving the dock area an eerie deserted feel.
7A local peddler is attempted to sell a seal-skin that he claims was taken from a Selkie, a creature that looks like a large seal but can become human by removing it's seal-skin coat.
8A ship's captain has a cargo if wine barrels that he needs loading, he's looking for some cheap labour willing to do the job in a hurry.
9The sound of a cannon rings out as a local sea-fortress marks the hour.
10A group of local folk are busily throwing wreathes of flowers into the sea, mourning the deaths of a boat of their kin lost in a recent storm.
11Due to a recent rise in smuggling there is a higher concentration of guards than normal in the port, causing great annoyance to the merchants as every consignment is being stopped and searched.
12A ship's Captain chases a bedraggled man clutching a red stone off his ship, the man attempts to bargain with the Captain claiming that he desperately needs passage, but it is to no avail.
13A small fleet of ships is gathering in the harbour, planning to go and hunt the dread pirate Robert Rawbones.
14An agitator loudly protests the recent rise in import taxes, a crowd is gathering around him and it wouldn't take much for this scene to turn into a riot.
15An old, mutilated sailor sits by the dockside staring wistfully out at the sea, for a few pennies he'll tell a story from his extensive store of old naval tales.
16A group of young sailors enjoying some shore-leave stand clapping one of their fellows as he plays a medley of popular sea shanties on his harmonica.
17A crowd of people are working on the shore to carve up and cart away the body of a large whale that washed up recently, scars along it's side attest to a terrible sea battle.
18A merchant stands beside a small stall that claims contains the body of a mermaid. For a small fee, passers by are allowed into the stall to view the shrivelled, preserved body of a creature resembling a combination of small monkey and fish.
19A group of merchants have arrived from a foreign land bringing unusual foods and trinkets with them, they unroll their wares from carpets at the dockside, to the astonishment of the locals.
20A fist-fight erupts between two groups of inebriated sailors, if nothing occurs to prevent it, after a few minutes the town guard turn up and break up the fight, dragging the worst offenders away to the town drunk-tank.

Random Things: Embarrassing Adventurer Antics

10 Embarrassing Adventurer Antics

It’s a familiar scene, your adventurers have just rolled into town after mostly surviving a terrible dungeon. Songs will be sung, ale quaffed and fallen comrades lamented. Often these scenes are handled off-screen, but potentially this is missing out a source of fun/adventure–after all–think about how much trouble rowdy celebrants get into in the real-world and that’s without the powers of adventurers.

Below is a D10 table of potentially embarrassing antics that your hungover PC could wake up to find out they were involved in.

No.Description
1Someone has defaced the statue of a local dignitary, inventively using mud and dung to give them a large beard and moustache.
2Several barrels of ale were stolen from a local tavern, they were found a couple of streets away drained of their contents.
3The son/daughter of a local noble claims to have been visited in their budoir by a dashing young adventurer.
4A pig was dressed in a stolen nobles wig and released into the main street, leading to much chaos and hilarity.
5The town/city guard are currently looking for an adventurer (matching one of the PC's description) who assaulted one of their officers after they tried to arrest then for urinating into a public fountain.
6Authorities are looking for a person responsible for menacing a nearby halfling settlement, the inebriating person rampaged through the settlement claiming to be a giant.
7The Thieves Guild have placed a bounty on the head of one of the PCs after they drunkenly interfered with the operations of one of their operatives, leading to the operatives arrest by the guard.
8The PC is wanted for questionning concerning damage to a local tavern when a bar brawl got out of control.
9The PC wakes up a in a farmer's barn wearing a jester's hat with a sat full of live frogs lying next to them.
10A person matching the description of one of the PCs was heard proclaiming the short-comings of a local person of influence, whilst drinking ale and playing a drum in the town square.

Random Things: Village Tavern Rumours

Tavern Rumours

What could be a more archetypal RPG scene than a group of adventurers re-grouping in an isolated village tavern, to plan their next move and soak up some local flavour? Below is a D10 table of random rumours that a PC might hear at a tavern, these rumours may lead to further adventures down the road or are perhaps just talk.

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Random things you might see in a strange port

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough that they can be used with most games.

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Random Things you might find in the Lost World

Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough that they can be used with most games.

Lost worlds and valleys are a staple of many pulp and fantasy genres, whether it be a lost plateau in the mountains where dinosaurs still roam or a mist shrouded valley filled with giant mushrooms and prehistoric plants, you should find something useful in this article.

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