Continued planning for my current Midderlands Game
Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – okay, I exaggerate slightly but you get the idea?
I also think that have a long-running campaign world offers some more tangible benefits, these being:
- You get to know the material better over time.
- Your world builds up a personalised history with it’s own heroes and villains you can pull on for inspiration.
- The actions of earlier groups can become legends for later groups.
I certainly known that my friend Rob Davies has run an awful lot of D&D games in his own campaign world and–as a result–has developed it a great deal, adding more nuances and material as time has gone on. I’ve always fancied doing something similar, there’s just one problem though:
I get bored easily
Here, the sage example provided by Rob comes to the rescue, I know from my experience of games he’s run, that Rob often–when dealing with a new group–will turn them lose in a previously unexplored region of his game world. This has the benefit of allowing him all the good stuff listed above, whilst also giving him license to expand/tweak that area of his world to try something a little different.
Well I was thinking about this recently in terms of the OSR and all the various different source books that I’ve got, and it occurred to me that I could do the same thing but by using the different sourcebooks for different areas of my campaign world.
This is what I’ve got so far:
- Main World – Principle Game Area: Midderlands by Glynn Seal of Monkeyblood Design
- Main World – Ireland: Dolmenwood by Gavin Norman of Necrotic Gnome
- Main World – Eastern Provinces: Yoon-Suin by David McGrogan
- The Middergloom/Underark: Operation Unfathomable by Jason Sholtis of the Hydra Collective, Pod Caverns of the Sinister Shroom by Matthew Finch and Veins of the Earth by Patrick Stuart.
- The Moon: Carcosa by Geoffrey McKinney
I’m planning to start working on collecting some material shortly for creating the Middergloom in my game (because that’s where my PCs are at the moment) and will be collecting the information on the blog as I go forwards.
If anyone has any cool suggestions for other sourcebooks I can use please let me know.