Here is a simple way of laying out and tracking plot, based on a post I saw on a Facebook group about writing and planning out structure for novels.
As is often the case with my campaigns I’ve found the notes for my Jadepunk game (and this post is mainly about Star Wars so stay with me here) getting more and more expansive, necessitating more time to update them and making them a little bit more unwieldy to use; as someone who has a fairly… Read More »
When it comes to planning out roleplaying games, particularly if you’re running a long-term campaign then the search for inspiration is never-ending, after all, you don’t want your game to become stale and boring. For the past few days I’ve been updating my plot notes for my Jadepunk game Skyless City, and I’m always on… Read More »
Using Rory’s Story Cubes as an Idea Generator for RPGs I’m sure we’ve all been in this situation at one point or another in our lives, you’ve got a game to prepare for the end of the week, you’ve been staring at your notes while the seconds tick by and waiting for some sort of… Read More »