Our random things articles are designed to give quick hits of inspiration for time-pressed GMs who want to inject some additional details into their game, when you’re stuck for a detail roll 1D20 on the table below for an idea. Although these articles are mostly fantasy-based in nature we’ve strived to keep them generic enough […]
As those of you who read my blog will be aware I am currently preparing for a fantasy-Fate I am planning to start in a couple of weeks that will take place in a setting (very) loosely inspired by the Carribean in the 18th Century. Up until recently I was writing the rules for the […]
Okay, so I’ve started the planning for my forthcoming Storm & Sails campaign, I’m currently working on a gazetteer style Google Doc that will contain setting information and character creation for the campaign so that my players can peruse it. Although it is not complete the document can be viewed here: https://docs.google.com/document/d/1rKn4veeiiylh69GJUmuL8Q_516A6ZEpVj04CngiUto8/edit?usp=sharing I’ll be updating […]
GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction.
Far below castle Harcourt in the dank dungeons the ancient sage Mervane places his hand over Captain Benito’s eyes and asks him to cast his mind back to the time when his curse was first inflicted on him; the years seem to fall away as Benito finds himself transported back through the alchemy of his […]
Anyone who has listened to my recent review (viewable here) of Wordplay Games excellent game Age of Arthur (written by Paul Mitchener and Graham Spearing) will know that I was particularly taken with the magic systems and the mass-battle rules presented in the book; we had a great session of my Serpents Fall Fate Accelerated […]
Thinking about recent events Ozuchi calls on the knowledge of his ancestral spirits and asks them “Where will the dark corsairs target next?” A whispered voice on the wind speaks to Ozuchi as a flock of seagulls take to the air and spiral around the stygian medicine man, the spirits of the air tell him […]
Horesh leads the group through the darkness of Celtia’s Great Forest, following the strands of death energy ahead of him, Ozuchi follows behind, his eyes darting over the varied vegetation of the Great Forest, occasionally he pauses to pluck some herbs and roots that he thinks might help with his healing arts. The trees they […]