Committing to a System

I’ve been thinking a lot recently about why I find certain new systems a little difficult to get into, it takes me a while to pick them up, whilst some older systems (like the OWOD system) are very firmly lodged in my mind; now this might not seem like much of a problem but it […]

Streamlining the WOD: What I learned at UKGE 2015

In my previous post about streamlining the New World of Darkness I talked about condensing skills, this got a lot of interesting comments that make me think about the logistics of it a bit more and whether doing so would make the game too generic/less detailed; those of you who’ve been keeping up with my […]

Writing a Werewolf Downtime

One of the things that appeals to me about version 2 of the NWOD Werewolf: the Forsaken is that the emphasis of the game has been placed squarely back on the hunt, something that i’ve always seen as being essential to the werewolf mythos, after all what’s the point in RPing someone who turns into a […]

Streamlining the WOD: Condensing attributes & skills

One of the things I talked about in my previous post was desire to condense the attributes and skills system of the WOD down to a more manageable form; whilst thinking about this i’ve been looking at the Fate Core skill list: Athletics Burglary Contacts Crafts Deceive Drive Empathy Fight Investigate Lore Notice Physique Provoke Rapport Resources […]

Streamlining the WOD: First thoughts

As you may have seen from our previous post I was in a Google Hangout last evening with Marko, Rufus and Chepé; the crux of the Hangout was that I wanted to run a world of darkness game in the future (probably either the V2 NWOD version of Werewolf: the Forsaken or the V2 version of Changeling: the Lost (when it’s […]