As mentioned in my last post, I’m going to be talking about factions in the Middergloom in my game. Now, I don’t mean factions in terms of game mechanics (such as those used in Kevin Crawford’s Stars Without Number), although I may bring in some sort of mechanic for this at some point in the […]
As discussed in my first Campaign Kludge post I’m trying to weld several of my favourite OSR properties together with the emerald-hued core of the Midderlands by Monkeyblood Design. At the moment I’m focusing on the Middergloom (effectively the Midderland’s green-coloured version of the Underdark) since that’s where the PCs are in my game. In […]
Continued planning for my current Midderlands Game Anyone who knows me will be aware that I’ve fallen heavily for the OSR side of the Force (it even replacing my once-beloved Fate in my affections). I’m also much enamoured when people talk about how they’ve run D&D for a million-years in the same campaign setting – […]
In this episode I talk a little bit about Cody M’s excellent Barrowmaze game, run using the Delving Deeper retroclone.
In this episode I give my thoughts on the Stygian Library supplement I used recently in my Midderlands game, and received a call from Cody M.
In the fourth episode of our #CSIMidderlands game, our four heroes continue their exploration of the Stygian Library. Music is Hidden Truth by Rael Krux, used under Public Domain licence, check out their site at: https://www.orchestralis.net/#/
Here’s our latest batch of RPGaDay podcast episodes: Day 7: Familiar Day 8: Obscure Day 9: Critical Day 10: Focus Day 11: Examine Day 12: Friendship
In the second episode of our #CSIMidderlands game, our four heroes travel to the Grand Library in Tomegate, attempting to determine what actually happened to Gwenneth, the young girl they rescued from the Witch-hunters. Music is Hidden Truth by Rael Krux, used under Public Domain licence, check out their site at: https://www.orchestralis.net/#/