Tag Archives: OSR

Rose of Westhaven Sideview Map

By | 17th April 2018

If you’re a player in my ROSE OF WESTHAVEN campaign, please stop reading now. As some of you may be aware, I’ve contracted map fever whilst running my OSR Midderlands LOTFP campaign; one of the things we discussed in our session zero is that the players wanted to do plenty of dungeon-crawling during the campaign,… Read More »

Quick NPCs for LOTFP

By | 19th March 2018

The rules for creating NPCs in LOTFP are fairly streamlined, but I was looking for a method of creating NPCs that were a little more different stat-wise without adding an undue amount of complexity to the game, to do this I’ve drawn on my experiences with the Fate RPG system. Method for Creating Quick NPC… Read More »

Dungeon Change Chart

By | 15th March 2018

I’m really into OSR gaming at the moment, which means I’ve been reading a lot about how to create dungeons and keep them fresh. One of the things that is often mentioned is that dungeons are not static, they are working eco-systems that change and evolve as time passes, this can pose a potential problem… Read More »

20 Abandoned Dwarf-hold Encounters

By | 7th February 2018

Ancient–and often abandoned–Dwarven strongholds have been a staple of the fantasy genre ever since the mines of Moria captured the imagination of readers, and perhaps for even longer. There’s something about the great stone halls of the Dwarves, delving deep below the surface of the earth, bedecked in the faded grandeur of a one mighty… Read More »

How like the Midderlands is Rose of Westhaven?

By | 23rd January 2018

As I’ve mentioned in my main campaign page, our Rose of Westhaven campaign is heavily influenced by Monkey Blood Design’s Midderlands OSR campaign setting and bestiary, I wanted to jot down some notes about how far that inspiration goes. Campaign Genesis The Rose of Westhaven first started germinating as a campaign idea after I picked… Read More »

Want to make campaign creation easier? Make like Doctor Frankenstein

By | 19th January 2018

JosIn-case anyone is planning to point it out, I’m aware that the featured image for this post in Frankenstein’s monster rather than Frankenstein himself 😉 Any of us who’ve created and ran a campaign world–whatever the game may be–you know that it can be an awful lot of work. Not only are you having to… Read More »