In the fourth episode of our Thousand Lands, B/X Essentials game our heroes press onwards from the ruined village of the Skylord towards Hoon Castle, eager to settle their score with the thieves cult known as the Dark Eye, but are they willing to pay the price?
In the first episode of our new ASSH2E campaign, a group of heroes meet in exotic Zanarkan, City of Thieves and of a Thousand Delight, with plans to plunder the tower of the fabled and reclusive necromancer.
Taverns are an almost omni-present part of fantasy gaming and RPGs in particular, whether it be the smoke-shrouded hookah tents of Swords & Sorcery or the more stereotypical wooden building with the jolly innkeeper and buxom serving staff.
In the third episode of our Thousands Lands B/X Essentials, hex-crawl campaign, our heroes press on into the Hoon Hills in search of the hideout of the evil thieves cult The Dark Eye, but they find more than they bargained for when they discover a small village and it’s shining silver guardian.
I was flicking through my Mewe Groups today and came across a quality Roll20 landing screen by J. K Hepler, it’s shows a wooden table top with some important tables, character tokens and a map on it. This great work inspired me to do something similar for my Zhanor upcoming Astonishing Swordsmen & Sorcerors of Hyperborea 2E game that I’m starting next weekend.
It seems like today is my day for posting about things faded or disappearing (see my previous post on deleting my Google+ account). If you’ve been keeping up with the various games and actual-plays that I run you may have noticed that there was no session video for my Rose of Westhaven game last week.
This is unfortunately because the game has currently gone on hiatus due to some unexpected scheduling issues with the group, rather than continue the game and try to re-cast I have made the decision to put the game on pause for the moment (although I may revisit it in the future at some point, who knows?)
In the second episode of our Thousands Lands B/X Essentials, hex-crawl campaign, the heroes attempt to track down the thieves who stole Silus’ gear, but they may have tumbled onto a deeper conspiracy and long-term grudge with horrible consequences.