Working on a Basic Website for our Smoke & Snow Campaign

There has been a link/page on the main Red Dice Diaries blog page providing some basic information about our (at time of writing) currently running Old-school Essentials campaign Smoke & Snow, a game that began with the theme of humanity attempting to resettle a homeland their ancestors had fled ahead of a great arcanely fuelled ice-age.

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My Session Prepping the Lazy DM Way

Following on from last episode I talk a little bit about my thoughts having prepped and run a session using the method from Sly Flourish’s Return of the Lazy Dungeon Master.

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Random Encounters by Area

In this episode Hannah and myself are discussing my recent decision to have random encounter charts for specific areas in my OSE campaign and the things to keep in mind if you decide to do likewise.

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Looking through the pre-release PDF of the OSE Advanced Fantasy Referee’s Tome

I backed the Old School Essentials Advanced Fantasy Kickstarter by Necrotic Gnome and Exalted Funeral, Gavin Norman the author was kind enough to send pre-release PDFs to the people who back the Kickstarter. In this episode I’m looking through the second of the two compiled rules tomes available on the Kickstarter.

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Looking through the pre-release PDF of the OSE Advanced Fantasy Player’s Tome

I backed the Old School Essentials Advanced Fantasy Kickstarter by Necrotic Gnome and Exalted Funeral, Gavin Norman the author was kind enough to send pre-release PDFs to the people who back the Kickstarter. In this episode I’m looking through the first of the two compiled rules tomes available on the Kickstarter.

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Session Zero Mapping

We recently did a session zero for our forthcoming OSE campaign set in a fantasy world loosely inspired by the feel of Colonial America, the heroes are the first of a group of pioneers who have arrived on boats in a recently revealed landmass once shrouded in great glaciers. As they adventure they’ll also be trying to help their village prosper and survive.

I love a session zero because it gives everyone a chance to get involved and invest in creating the campaign setting, of course you need to make sure your players are comfortable with that, but I’ve gamed with all of our players before and was sure they’d be up for it. Taking a tip out of the Perilous Wilds (a book designed for Dungeon World) I basically laid down the coastline, a river and the location of their village, we then alternated between us adding in areas and creating rumours related to them.

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