My Session Prepping the Lazy DM Way

Following on from last episode I talk a little bit about my thoughts having prepped and run a session using the method from Sly Flourish’s Return of the Lazy Dungeon Master.

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Random Encounters by Area

In this episode Hannah and myself are discussing my recent decision to have random encounter charts for specific areas in my OSE campaign and the things to keep in mind if you decide to do likewise.

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Looking through the pre-release PDF of the OSE Advanced Fantasy Referee’s Tome

I backed the Old School Essentials Advanced Fantasy Kickstarter by Necrotic Gnome and Exalted Funeral, Gavin Norman the author was kind enough to send pre-release PDFs to the people who back the Kickstarter. In this episode I’m looking through the second of the two compiled rules tomes available on the Kickstarter.

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Looking through the pre-release PDF of the OSE Advanced Fantasy Player’s Tome

I backed the Old School Essentials Advanced Fantasy Kickstarter by Necrotic Gnome and Exalted Funeral, Gavin Norman the author was kind enough to send pre-release PDFs to the people who back the Kickstarter. In this episode I’m looking through the first of the two compiled rules tomes available on the Kickstarter.

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Session Zero Mapping

We recently did a session zero for our forthcoming OSE campaign set in a fantasy world loosely inspired by the feel of Colonial America, the heroes are the first of a group of pioneers who have arrived on boats in a recently revealed landmass once shrouded in great glaciers. As they adventure they’ll also be trying to help their village prosper and survive.

I love a session zero because it gives everyone a chance to get involved and invest in creating the campaign setting, of course you need to make sure your players are comfortable with that, but I’ve gamed with all of our players before and was sure they’d be up for it. Taking a tip out of the Perilous Wilds (a book designed for Dungeon World) I basically laid down the coastline, a river and the location of their village, we then alternated between us adding in areas and creating rumours related to them.

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Coinage in Our Smoke & Snow Game

As some of you may be aware, I’m going to be starting an OSE game in the next month (session 0 scheduled for the week after next as of time of writing), the game is going to be loosely based on the Colonial America time period and set in a New World of sub-arctic temperatures (think Northern Canada). Amongst the various things I’ve been considering (rules for blackpowder firearms, hex-crawls, etc) I’ve also been thinking about coinage. I’d love to be able to have something a bit more flavourful in our game but don’t want it to make things too difficult for the players or to have to draw up new cost lists for things.

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