GM Tips: 5 Tips to Help Describe a Scene

GM Tips articles offer advice and ideas for gamesmasters to help hone their techniques and run their games, these lists are not exhaustive but provide some tips to point a GM in the right direction. In this article we offer five tips to help with that most important of all GM skills: describing a scene. […]

Sample Changeling NPC – Briarwolves

I’ve spent the last few hours writing up notes on the NPCs for my Changeling one-shot; I don’t want to post too much up at this point (although I do intend to put all the material up via Google Drive links after the game has run) so as not to spoil anything for my players […]

Quick NPC stats for NWOD

As many of you may be aware, I’m currently prepping a Changeling: the Lost one-off game; I’ve just got to the point in my planning where I’m starting to actually put the stats down for the NPCs. One of the things I like about Fate (okay look, I’ve done well, I got a whole sentence […]

Fate magic – Aspect based magic

One of the questions that I see pop up more than any in discussions about Fate is people asking how to implement magic using the system; there are a number of suggestions and possibilities (I offered one such suggestion in my previous possibly the worlds simplest Fate magic system post); recently I downloaded copies of […]

[RPG] Using Rory’s Story Cubes as an Idea Generator for RPGs

Using Rory’s Story Cubes as an Idea Generator for RPGs I’m sure we’ve all been in this situation at one point or another in our lives, you’ve got a game to prepare for the end of the week, you’ve been staring at your notes while the seconds tick by and waiting for some sort of […]

[Handout-RPG] Jadepunk NPC Journal

In addition to providing a newsletter for my players (as detailed in my last post here) I also wanted to create a sort of NPC journal that would store details on major NPCs that have been encountered and that would act as an aide memoir for both my players and myself; i’ve created a rough […]

[GM Tools-RPG] NPC gestures/body language

Below is a link to a great document detailed potential different body language signals for various emotions, it was shared on the G+ Tabletop Roleplaying Community by Giuseppe Antonelli and should be of great use to anyone looking to get a bit more drama and emphasis into their NPCs. (I also found out from Guiseppe’s post that […]

[RPG Blog Carnival] Campaign Idea: Putting a twist on transport circles

Campaign Idea: Putting a twist on transport circles Continuing the December Blog Carnival idea of putting a twist on things (the original post can be found here), this blog post is an idea for a campaign setting that puts a different spin on the transport circle; this idea will work best in a fantasy-style campaign […]

[RPG Blog Carnival] With a Twist

This post is for the RPG Blog Carnival about December’s subject of ‘With a Twist’; the original post (written by Mike Bourke) can be found on the Campaign Mastery website here. In his original article Mike discusses how often the methods of introducing plot twists in literature and other forms do not work so well […]

Upgrading one of my main NPCs

PLEASE DO NOT READ THIS IF YOU ARE ONE OF MY PLAYERS Some lively discussion was generated by my recent blog post about how one of my NPCs was statted for my last Rogue Trader FATE game, there was some great advice given on G+ and Blogger by (amongst others) Julius Müller, Tim Noyce, Robert Hanz […]