It’s Monday morning and Gavin Norman of Necrotic Gnome has been kind enough to include me in the playtest for his faerie-tale setting of Dolmenwood, inspired by Chicago Wiz’ tales of him and his wife’s 1-2-1 game I’m going to be running a similar game set in Dolmenwood for Hannah. In this episode we’re generating a Grimalkin character for her.
Playing in Jason Connerley’s very entertaining American Gothic themed game of ICRPG.
I’m not really planning to start doing anything concrete on this until the first couple of week’s of the New Year but I’ve been knocking a few ideas around in my head, I even put a poll up on Twitter (still active at time of publishing this blog entry) to gauge a bit of public opinion.
One of the ideas was a Colonial Gothic inspired fantasy world–which does appeal due to the presence of black powder and a slightly later implied time-period (whilst still having the ability to use a lot of standard D&D stuff)–however a number of people cautioned me about the possibly of causing offence due to portrayal of indigenous people. No-one jumped on me for suggesting the idea, and the cautions were well-intentioned, and that’s one of the reasons I definitely want to do a fantasy world inspired by the era, rather than a historical recreation.
The first session of our B/X Essentials campaign (rules published by Necrotic Gnome), in which a group of heroes venture beyond the sanctuary of the Last City to explore a land blasted by a sorcerous war, is now available on Youtube:
An uncut version is available on Twitch (this also includes the character generation session 0):