Tag Archives: mooks

Mooks – Fate Accelerated GM prep time saver and one of my favourite things about the game.

By | 9th January 2014

Please note that in this article I am mainly talking about the mook/henchmen systems out of Fate Accelerated, however Fate Core has a similar (but slightly more detailed system) for the same thing and much of what I say in this article applies to that rules system as well (although the specifics of the actual… Read More »

Engage Improv Drive, Mook speed ahead!

By | 6th October 2013

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I… Read More »