Fate magic – Aspect based magic

One of the questions that I see pop up more than any in discussions about Fate is people asking how to implement magic using the system; there are a number of suggestions and possibilities (I offered one such suggestion in my previous possibly the worlds simplest Fate magic system post); recently I downloaded copies of […]

Engage Improv Drive, Mook speed ahead!

In my last post about space combat in my Rogue Trader game (http://wh40krpg.blogspot.co.uk/2013/06/testing-proposed-narrative-space-combat.html for anyone interested) I talked a bit about using a narrative system for space combat; in my session earlier today however I found that the players moved through the plot I had envisioned fairly quickly and onto a space combat scene which I […]