Monstrous Nature as an Aspect There are a number of famous tabletop RPGs where playing a monster struggling with their humanity is a central focus, as a variant of character race (discussed previously), this could (in part) be handled using the high concept aspect. We’ve explained the basic formatting for our high concept aspects in one… Read More »
A guidebook for game masters on how to create mythic gods and mythic monsters that meddle in the lives of the player characters. This book makes filling out a pantheon with unique and interesting gods fast and easy. It then arms GMs with the tool to make mythic monsters to challenge PCs with. Just a… Read More »
Video made in response to dmlord Spencer’s request for advise on how to use my mythological monster design ideas with mindless horde creatures like undead.
Okay, so in our previous post about designing mythologically inspired monsters we came up with the basics for a creature called Kalkedos, once a greedy man who was cursed by the god of merchants when he killed his neighbour (a loyal follower of the god) after the man rebuffed Kalkedos’ intent to woo his daughter,… Read More »
As a companion piece to my GM Tips – Making monsters monstrous video, please find below a quick checklist for creating monsters based on a mythological model, answering these questions will give a bit of extra background and interest to truly monstrous monsters. Questionnaire 1. How was the monster created? – A result of divine… Read More »
In this video I talk about ways to reclaim that feeling of monstrousness for the various vile and evil creatures that may lurk in forgotten corners of your campaign world.